Virtual Events Industry Market Size, Trends and Insights By Type (Conference, Webinar, Virtual expo fairs and festivals, Entertainment, Others), By Source (Ticket Sale, Sponsorship, Others), By Age Group (Below 20 years, 21 to 40 years, Above 40 years), By Platform (Web based software, XR Platform), and By Region - Global Industry Overview, Statistical Data, Competitive Analysis, Share, Outlook, and Forecast 2024–2033
Report Snapshot
Study Period: | 2024-2033 |
Fastest Growing Market: | Asia-Pacific |
Largest Market: | Europe |
Major Players
- Filmed
- American Program Bureau INC.
- Pace Digital
- Revolution CMES
- Showcase Events
- Others
Reports Description
As per the current market research conducted by CMI Team, the global Virtual Events Industry market is expected to record a CAGR of 14% from 2023 to 2032. In 2023, the market size is projected to reach a valuation of USD 315.5 billion. By 2032, the valuation is anticipated to reach USD 1035.5 billion.
A virtual event refers to an online gathering where participants engage in a virtual environment instead of meeting in person. It has gained significant popularity among small and medium businesses, that utilize virtual event platforms for various purposes such as outsourcing and analytics, access management, content creation, social media development, and event marketing.
When multiple individuals or a specific organization hosts a virtual event with a large audience, it resembles a large-scale social gathering. On the other hand, video conferences are primarily employed for internal meetings, discussions, or routine decision-making processes. The event market is experiencing a transformative phase as various industries harness innovative technologies that intersect with one another. Traditional conferences and trade shows are slowly transitioning towards virtual events.
These virtual platforms are being adopted to replace physical events with low attendance or to supplement in-person gatherings. While virtual event technology has been widely embraced by the private sector for corporate power events, virtual events in the public sector are gradually gaining momentum. The increasing implementation of Unified Communication as a Service (UCaaS) in organizations, educational institutions, and enterprises has significantly contributed to the growing demand for digital proceedings.
Virtual Events Industry Market – Significant Growth Factors
The virtual events industry market is experiencing significant growth due to several key factors:
- Advancements in Technology: Rapid advancements in technology, particularly in internet connectivity, streaming capabilities, and virtual reality, have made virtual events more accessible and engaging. High-speed internet connections, improved video quality, and immersive virtual environments have enhanced the overall experience for attendees.
- Cost Savings: Virtual events offer substantial cost savings compared to traditional in-person events. There are no expenses associated with venue rentals, travel arrangements, accommodation, catering, or physical infrastructure. This cost-effectiveness makes virtual events an attractive option for businesses of all sizes, including small and medium enterprises.
- Global Reach and Accessibility: Virtual events eliminate geographical barriers, allowing participants from anywhere in the world to attend without the need for travel. This global reach increases audience diversity and expands networking opportunities. Additionally, virtual events can be accessed from various devices, including desktops, laptops, smartphones, and tablets, making them highly accessible to a wide range of individuals.
- Flexibility and Convenience: Virtual events provide flexibility for both organizers and attendees. Organizers can easily schedule and manage events, adapt content, and make real-time updates. Attendees can participate from the comfort of their homes or offices, eliminating the need for travel time and enabling them to join events at their convenience.
- Data and Analytics: Virtual event platforms offer robust data and analytics capabilities. Organizers can collect valuable attendee data, such as engagement metrics, session attendance, and participant feedback, which can be used for future event planning, marketing strategies, and audience segmentation.
- Environmental Sustainability: With growing concerns about carbon emissions and environmental impact, virtual events offer a greener alternative to traditional events. By eliminating the need for travel and reducing resource consumption, virtual events contribute to a more sustainable future.
- Adaptation to the COVID-19 Pandemic: The COVID-19 pandemic forced many organizations to pivot to virtual events as a means of continuing business operations and maintaining engagement with their audiences. This rapid adaptation accelerated the growth of the virtual events industry and introduced a wider range of businesses and individuals to its benefits.
Virtual Events Industry Market – Mergers and Acquisitions
The virtual events industry market has seen a notable trend of mergers and acquisitions, driven by the growing demand for virtual event solutions and the need for companies to enhance their offerings and expand their market presence. Some significant mergers and acquisitions in the virtual events industry include:
- Cvent and Certain: In 2017, Cvent, a leading event management software provider, acquired Certain, a provider of event management technology. This acquisition allowed Cvent to strengthen its virtual event capabilities and offer a comprehensive suite of event management solutions.
- Hopin and StreamYard: In 2021, Hopin, a prominent virtual events platform, acquired StreamYard, a live video streaming platform. This acquisition enabled Hopin to enhance its video streaming capabilities, providing users with seamless and interactive live-streaming experiences.
- ON24 and Shoflo: In 2021, ON24, a leading virtual event, and webcasting platform, acquired Shoflo, a provider of live event production software. This acquisition bolstered ON24’s capabilities in producing and managing live events, further expanding its offerings to customers.
- Intrado and Pigeonhole Live: In 2020, Intrado Corporation, a global provider of technology-enabled services, acquired Pigeonhole Live, an audience engagement platform for virtual and live events. This acquisition allowed Intrado to enhance its virtual event solutions by integrating Pigeonhole Live’s audience interaction features.
- 6Connex and VFairs: In 2020, 6Connex, a virtual event platform provider, acquired VFairs, a virtual event software company. The merger combined the strengths of both platforms, offering customers a comprehensive virtual event solution with advanced features and customization options.
COMPARATIVE ANALYSIS OF THE RELATED MARKET
Virtual Events Industry Market | Virtual Event Platform Market | Music Event Market |
CAGR 14% (Approx) | CAGR 14%(Approx) | CAGR 8.% (Approx) |
USD 1035.5 Billion by 2030 | USD 29,783.34 Million by 2032 | USD 528.6 Billion by 2032 |
Virtual Events Industry Market – Significant Threats
While the virtual events industry market presents significant growth opportunities, there are also several potential threats that could impact its development. Some significant threats in the virtual events industry include:
- Technical Challenges: Virtual events heavily rely on technology infrastructure, including internet connectivity, streaming platforms, and virtual event software. Technical issues such as poor internet connections, platform glitches, or software malfunctions can disrupt the attendee experience and negatively impact event outcomes. Ensuring reliable and robust technical infrastructure is crucial to mitigate these risks.
- Security and Data Privacy Concerns: Virtual events involve the exchange of sensitive information, including attendee data and intellectual property. As with any digital platform, virtual events are susceptible to cybersecurity threats, such as data breaches, hacking, and unauthorized access. Ensuring strong security measures, encryption protocols, and compliance with data protection regulations are essential to maintain attendee trust and protect sensitive information.
- Digital Fatigue and Engagement: With the increasing prevalence of virtual events, attendees may experience digital fatigue, leading to decreased engagement and attention spans. Over time, participants may become less motivated to attend virtual events or find it challenging to stay engaged throughout the entire duration. Ensuring compelling and interactive content, incorporating networking opportunities, and employing innovative engagement strategies are critical to combating digital fatigue and maintaining attendee interest.
- Competition and Market Saturation: The virtual events market is becoming increasingly competitive, with a growing number of platforms and providers entering the industry. This saturation can make it challenging for new or smaller players to differentiate themselves and gain market share. Established companies with strong brand recognition and a wide range of offerings may pose a threat to new entrants.
- Uncertain Return to In-Person Events: While virtual events have gained significant traction, the eventual return to in-person events poses a potential threat to the virtual events industry. As the world recovers from the COVID-19 pandemic and restrictions ease, some organizations may opt to prioritize in-person gatherings once again. This could lead to a decrease in demand for virtual events or a hybrid approach combining both virtual and physical components.
- Adaptation and Learning Curve: Organizing and participating in virtual events require a certain level of technical proficiency and familiarity with virtual event platforms. Some individuals or organizations may face challenges in adapting to virtual event technologies or may require additional training and support. Overcoming the learning curve and ensuring user-friendly interfaces and intuitive features are crucial to encourage broader adoption.
Report Scope
Feature of the Report | Details |
Market Size in 2023 | USD 387.5 Billion |
Projected Market Size in 2032 | USD 1035.5 Billion |
Market Size in 2022 | USD 315.5 Billion |
CAGR Growth Rate | 14% CAGR |
Base Year | 2023 |
Forecast Period | 2024-2033 |
Key Segment | By Type, Source, Age Group, Platform and Region |
Report Coverage | Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends |
Regional Scope | North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America |
Buying Options | Request tailored purchasing options to fulfil your requirements for research. |
Category-Wise Insights
Based on Type:
In 2022, the conference segment accounted for the largest share of the virtual events industry market. Virtual conferences are characterized by longer durations and tend to attract larger audiences. These events can span multiple days or even weeks, offering event organizers flexibility in programming.
Compared to webinars, conferences are more immersive and engaging, incorporating various elements such as keynotes, panel discussions, live entertainment, educational sessions, training and certification programs, sales product demonstrations, solution sessions, industry trends and thought leadership sessions, and product training and adoption initiatives. These factors contribute to the growing demand for virtual events in the market.
Based on Source:
The sponsorship segment dominated the virtual events industry market in 2022. Sponsorship plays a vital role as a highly effective marketing tool, allowing businesses to enhance brand awareness within specific target markets. It serves as a key driver for successful marketing strategies, as many events rely on sponsorship support to provide engaging programs and offset increasing costs.
Unlike advertising, which is primarily quantitative, sponsorship is considered a qualitative medium that offers unique advantages. It serves as an ideal complement to other marketing initiatives, effectively delivering event-related messages to a wide audience.
Virtual Events Industry Market – Regional Analysis
The virtual events industry market exhibits varying trends and characteristics across different regions. Here is a regional analysis of the virtual events industry market:
- North America: North America holds a significant share in the virtual events industry market. The region is characterized by advanced technological infrastructure, high internet penetration rates, and a strong presence of key industry players. The United States, in particular, is a major contributor to the market growth, driven by its robust business landscape, widespread adoption of virtual event solutions, and a tech-savvy population.
- Europe: Europe is another prominent market for virtual events, witnessing substantial growth. Countries like the United Kingdom, Germany, and France are at the forefront of virtual event adoption. The region benefits from a mature digital landscape, well-established corporate sector, and a growing emphasis on remote work and digital connectivity.
- Asia Pacific: The Asia Pacific region is experiencing rapid growth in the virtual events industry market. Countries such as China, India, Japan, and Australia are driving this growth, buoyed by expanding internet infrastructure, increasing smartphone penetration, and a growing tech-savvy population. The region’s large consumer base and emerging economies present significant opportunities for virtual event providers.
- Latin America: Latin America is emerging as a promising market for virtual events. Countries like Brazil, Mexico, and Argentina are witnessing increased adoption of virtual event platforms. The region’s growing e-commerce sector, rising digital literacy rates, and the need for cost-effective event solutions are driving market growth.
- Middle East and Africa: The Middle East and Africa region are gradually embracing virtual events. Countries like the United Arab Emirates, South Africa, and Saudi Arabia are witnessing a rise in virtual event adoption, driven by the need for remote connectivity, global collaboration, and cost savings. The region’s digital transformation initiatives and increasing investments in technology infrastructure contribute to the market’s expansion.
List of the prominent players in the Virtual Events Industry Market:
- Filmed
- American Program Bureau INC.
- Pace Digital
- Revolution CMES
- Showcase Events
- Target Exhibitions
- TCJ Management Co. Ltd
- The Collaborative Exchange
- Vietapps Co. Ltd.
- Morph Digital Solutions Private Limited
- Others
The Virtual Events Industry Market is segmented as follows:
By Type
- Conference
- Webinar
- Virtual expo fairs and festivals
- Entertainment
- Others
By Source
- Ticket Sale
- Sponsorship
- Others
By Age Group
- Below 20 years
- 21 to 40 years
- Above 40 years
By Platform
- Web based software
- XR Platform
Regional Coverage:
North America
- U.S.
- Canada
- Mexico
- Rest of North America
Europe
- Germany
- France
- U.K.
- Italy
- Spain
- Rest of Europe
Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Rest of Asia Pacific
The Middle East & Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of the Middle East & Africa
Latin America
- Brazil
- Argentina
- Rest of Latin America
Table of Contents
- Chapter 1. Preface
- 1.1 Report Description and Scope
- 1.2 Research scope
- 1.3 Research methodology
- 1.3.1 Market Research Type
- 1.3.2 Market research methodology
- Chapter 2. Executive Summary
- 2.1 Global Virtual Events Industry Market, (2024 – 2033) (USD Billion)
- 2.2 Global Virtual Events Industry Market : snapshot
- Chapter 3. Global Virtual Events Industry Market – Industry Analysis
- 3.1 Virtual Events Industry Market: Market Dynamics
- 3.2 Market Drivers
- 3.2.1 Advancements in Technology
- 3.2.2 Cost Savings
- 3.2.3 Global Reach and Accessibility
- 3.2.4 Flexibility and Convenience
- 3.2.5 Data and Analytics
- 3.2.6 Environmental Sustainability
- 3.2.7 Adaptation to the COVID-19 Pandemic.
- 3.3 Market Restraints
- 3.4 Market Opportunities
- 3.5 Market Challenges
- 3.6 Porter’s Five Forces Analysis
- 3.7 Market Attractiveness Analysis
- 3.7.1 Market attractiveness analysis By Type
- 3.7.2 Market attractiveness analysis By Source
- 3.7.3 Market attractiveness analysis By Age Group
- 3.7.4 Market attractiveness analysis By Platform
- Chapter 4. Global Virtual Events Industry Market- Competitive Landscape
- 4.1 Company market share analysis
- 4.1.1 Global Virtual Events Industry Market: company market share, 2022
- 4.2 Strategic development
- 4.2.1 Acquisitions & mergers
- 4.2.2 New Product launches
- 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
- 4.2.4 Research and development and Regional expansion
- 4.3 Price trend analysis
- 4.1 Company market share analysis
- Chapter 5. Global Virtual Events Industry Market – Type Analysis
- 5.1 Global Virtual Events Industry Market overview: By Type
- 5.1.1 Global Virtual Events Industry Market share, By Type, 2022 and – 2033
- 5.2 Conference
- 5.2.1 Global Virtual Events Industry Market by Conference, 2024 – 2033 (USD Billion)
- 5.3 Webinar
- 5.3.1 Global Virtual Events Industry Market by Webinar, 2024 – 2033 (USD Billion)
- 5.4 Virtual expo fairs and festivals
- 5.4.1 Global Virtual Events Industry Market by Virtual expo fairs and festivals, 2024 – 2033 (USD Billion)
- 5.5 Entertainment
- 5.5.1 Global Virtual Events Industry Market by Entertainment, 2024 – 2033 (USD Billion)
- 5.6 Others
- 5.6.1 Global Virtual Events Industry Market by Others, 2024 – 2033 (USD Billion)
- 5.1 Global Virtual Events Industry Market overview: By Type
- Chapter 6. Global Virtual Events Industry Market – Source Analysis
- 6.1 Global Virtual Events Industry Market overview: By Source
- 6.1.1 Global Virtual Events Industry Market share, By Source, 2022 and – 2033
- 6.2 Ticket Sale
- 6.2.1 Global Virtual Events Industry Market by Ticket Sale, 2024 – 2033 (USD Billion)
- 6.3 Sponsorship
- 6.3.1 Global Virtual Events Industry Market by Sponsorship, 2024 – 2033 (USD Billion)
- 6.4 Others
- 6.4.1 Global Virtual Events Industry Market by Others, 2024 – 2033 (USD Billion)
- 6.1 Global Virtual Events Industry Market overview: By Source
- Chapter 7. Global Virtual Events Industry Market – Age Group Analysis
- 7.1 Global Virtual Events Industry Market overview: By Age Group
- 7.1.1 Global Virtual Events Industry Market share, By Age Group, 2022 and – 2033
- 7.2 Below 20 years
- 7.2.1 Global Virtual Events Industry Market by Below 20 years, 2024 – 2033 (USD Billion)
- 7.3 21 to 40 years
- 7.3.1 Global Virtual Events Industry Market by 21 to 40 years, 2024 – 2033 (USD Billion)
- 7.4 Above 40 years
- 7.4.1 Global Virtual Events Industry Market by Above 40 years, 2024 – 2033 (USD Billion)
- 7.1 Global Virtual Events Industry Market overview: By Age Group
- Chapter 8. Global Virtual Events Industry Market – Platform Analysis
- 8.1 Global Virtual Events Industry Market overview: By Platform
- 8.1.1 Global Virtual Events Industry Market share, By Platform, 2022 and – 2033
- 8.2 Web based software
- 8.2.1 Global Virtual Events Industry Market by Web based software, 2024 – 2033 (USD Billion)
- 8.3 XR Platform
- 8.3.1 Global Virtual Events Industry Market by XR Platform, 2024 – 2033 (USD Billion)
- 8.1 Global Virtual Events Industry Market overview: By Platform
- Chapter 9. Virtual Events Industry Market – Regional Analysis
- 9.1 Global Virtual Events Industry Market Regional Overview
- 9.2 Global Virtual Events Industry Market Share, by Region, 2022 & – 2033 (USD Billion)
- 9.3. North America
- 9.3.1 North America Virtual Events Industry Market, 2024 – 2033 (USD Billion)
- 9.3.1.1 North America Virtual Events Industry Market, by Country, 2024 – 2033 (USD Billion)
- 9.3.1 North America Virtual Events Industry Market, 2024 – 2033 (USD Billion)
- 9.4 North America Virtual Events Industry Market, by Type, 2024 – 2033
- 9.4.1 North America Virtual Events Industry Market, by Type, 2024 – 2033 (USD Billion)
- 9.5 North America Virtual Events Industry Market, by Source, 2024 – 2033
- 9.5.1 North America Virtual Events Industry Market, by Source, 2024 – 2033 (USD Billion)
- 9.6 North America Virtual Events Industry Market, by Age Group, 2024 – 2033
- 9.6.1 North America Virtual Events Industry Market, by Age Group, 2024 – 2033 (USD Billion)
- 9.7 North America Virtual Events Industry Market, by Platform, 2024 – 2033
- 9.7.1 North America Virtual Events Industry Market, by Platform, 2024 – 2033 (USD Billion)
- 9.8. Europe
- 9.8.1 Europe Virtual Events Industry Market, 2024 – 2033 (USD Billion)
- 9.8.1.1 Europe Virtual Events Industry Market, by Country, 2024 – 2033 (USD Billion)
- 9.8.1 Europe Virtual Events Industry Market, 2024 – 2033 (USD Billion)
- 9.9 Europe Virtual Events Industry Market, by Type, 2024 – 2033
- 9.9.1 Europe Virtual Events Industry Market, by Type, 2024 – 2033 (USD Billion)
- 9.10 Europe Virtual Events Industry Market, by Source, 2024 – 2033
- 9.10.1 Europe Virtual Events Industry Market, by Source, 2024 – 2033 (USD Billion)
- 9.11 Europe Virtual Events Industry Market, by Age Group, 2024 – 2033
- 9.11.1 Europe Virtual Events Industry Market, by Age Group, 2024 – 2033 (USD Billion)
- 9.12 Europe Virtual Events Industry Market, by Platform, 2024 – 2033
- 9.12.1 Europe Virtual Events Industry Market, by Platform, 2024 – 2033 (USD Billion)
- 9.13. Asia Pacific
- 9.13.1 Asia Pacific Virtual Events Industry Market, 2024 – 2033 (USD Billion)
- 9.13.1.1 Asia Pacific Virtual Events Industry Market, by Country, 2024 – 2033 (USD Billion)
- 9.13.1 Asia Pacific Virtual Events Industry Market, 2024 – 2033 (USD Billion)
- 9.14 Asia Pacific Virtual Events Industry Market, by Type, 2024 – 2033
- 9.14.1 Asia Pacific Virtual Events Industry Market, by Type, 2024 – 2033 (USD Billion)
- 9.15 Asia Pacific Virtual Events Industry Market, by Source, 2024 – 2033
- 9.15.1 Asia Pacific Virtual Events Industry Market, by Source, 2024 – 2033 (USD Billion)
- 9.16 Asia Pacific Virtual Events Industry Market, by Age Group, 2024 – 2033
- 9.16.1 Asia Pacific Virtual Events Industry Market, by Age Group, 2024 – 2033 (USD Billion)
- 9.17 Asia Pacific Virtual Events Industry Market, by Platform, 2024 – 2033
- 9.17.1 Asia Pacific Virtual Events Industry Market, by Platform, 2024 – 2033 (USD Billion)
- 9.18. Latin America
- 9.18.1 Latin America Virtual Events Industry Market, 2024 – 2033 (USD Billion)
- 9.18.1.1 Latin America Virtual Events Industry Market, by Country, 2024 – 2033 (USD Billion)
- 9.18.1 Latin America Virtual Events Industry Market, 2024 – 2033 (USD Billion)
- 9.19 Latin America Virtual Events Industry Market, by Type, 2024 – 2033
- 9.19.1 Latin America Virtual Events Industry Market, by Type, 2024 – 2033 (USD Billion)
- 9.20 Latin America Virtual Events Industry Market, by Source, 2024 – 2033
- 9.20.1 Latin America Virtual Events Industry Market, by Source, 2024 – 2033 (USD Billion)
- 9.21 Latin America Virtual Events Industry Market, by Age Group, 2024 – 2033
- 9.21.1 Latin America Virtual Events Industry Market, by Age Group, 2024 – 2033 (USD Billion)
- 9.22 Latin America Virtual Events Industry Market, by Platform, 2024 – 2033
- 9.22.1 Latin America Virtual Events Industry Market, by Platform, 2024 – 2033 (USD Billion)
- 9.23. The Middle-East and Africa
- 9.23.1 The Middle-East and Africa Virtual Events Industry Market, 2024 – 2033 (USD Billion)
- 9.23.1.1 The Middle-East and Africa Virtual Events Industry Market, by Country, 2024 – 2033 (USD Billion)
- 9.23.1 The Middle-East and Africa Virtual Events Industry Market, 2024 – 2033 (USD Billion)
- 9.24 The Middle-East and Africa Virtual Events Industry Market, by Type, 2024 – 2033
- 9.24.1 The Middle-East and Africa Virtual Events Industry Market, by Type, 2024 – 2033 (USD Billion)
- 9.25 The Middle-East and Africa Virtual Events Industry Market, by Source, 2024 – 2033
- 9.25.1 The Middle-East and Africa Virtual Events Industry Market, by Source, 2024 – 2033 (USD Billion)
- 9.26 The Middle-East and Africa Virtual Events Industry Market, by Age Group, 2024 – 2033
- 9.26.1 The Middle-East and Africa Virtual Events Industry Market, by Age Group, 2024 – 2033 (USD Billion)
- 9.27 The Middle-East and Africa Virtual Events Industry Market, by Platform, 2024 – 2033
- 9.27.1 The Middle-East and Africa Virtual Events Industry Market, by Platform, 2024 – 2033 (USD Billion)
- Chapter 10. Company Profiles
- 10.1 Filmed
- 10.1.1 Overview
- 10.1.2 Financials
- 10.1.3 Product Portfolio
- 10.1.4 Business Strategy
- 10.1.5 Recent Developments
- 10.2 American Program Bureau INC.
- 10.2.1 Overview
- 10.2.2 Financials
- 10.2.3 Product Portfolio
- 10.2.4 Business Strategy
- 10.2.5 Recent Developments
- 10.3 Pace Digital
- 10.3.1 Overview
- 10.3.2 Financials
- 10.3.3 Product Portfolio
- 10.3.4 Business Strategy
- 10.3.5 Recent Developments
- 10.4 Revolution CMES
- 10.4.1 Overview
- 10.4.2 Financials
- 10.4.3 Product Portfolio
- 10.4.4 Business Strategy
- 10.4.5 Recent Developments
- 10.5 Showcase Events
- 10.5.1 Overview
- 10.5.2 Financials
- 10.5.3 Product Portfolio
- 10.5.4 Business Strategy
- 10.5.5 Recent Developments
- 10.6 Target Exhibitions
- 10.6.1 Overview
- 10.6.2 Financials
- 10.6.3 Product Portfolio
- 10.6.4 Business Strategy
- 10.6.5 Recent Developments
- 10.7 TCJ Management Co. Ltd
- 10.7.1 Overview
- 10.7.2 Financials
- 10.7.3 Product Portfolio
- 10.7.4 Business Strategy
- 10.7.5 Recent Developments
- 10.8 The Collaborative Exchange
- 10.8.1 Overview
- 10.8.2 Financials
- 10.8.3 Product Portfolio
- 10.8.4 Business Strategy
- 10.8.5 Recent Developments
- 10.9 Vietapps Co. Ltd.
- 10.9.1 Overview
- 10.9.2 Financials
- 10.9.3 Product Portfolio
- 10.9.4 Business Strategy
- 10.9.5 Recent Developments
- 10.10 Morph Digital Solutions Private Limited
- 10.10.1 Overview
- 10.10.2 Financials
- 10.10.3 Product Portfolio
- 10.10.4 Business Strategy
- 10.10.5 Recent Developments
- 10.11 Others.
- 10.11.1 Overview
- 10.11.2 Financials
- 10.11.3 Product Portfolio
- 10.11.4 Business Strategy
- 10.11.5 Recent Developments
- 10.1 Filmed
List Of Figures
Figures No 1 to 31
List Of Tables
Tables No 1 to 102
Report Methodology
In order to get the most precise estimates and forecasts possible, Custom Market Insights applies a detailed and adaptive research methodology centered on reducing deviations. For segregating and assessing quantitative aspects of the market, the company uses a combination of top-down and bottom-up approaches. Furthermore, data triangulation, which examines the market from three different aspects, is a recurring theme in all of our research reports. The following are critical components of the methodology used in all of our studies:
Preliminary Data Mining
On a broad scale, raw market information is retrieved and compiled. Data is constantly screened to make sure that only substantiated and verified sources are taken into account. Furthermore, data is mined from a plethora of reports in our archive and also a number of reputed & reliable paid databases. To gain a detailed understanding of the business, it is necessary to know the entire product life cycle and to facilitate this, we gather data from different suppliers, distributors, and buyers.
Surveys, technological conferences, and trade magazines are used to identify technical issues and trends. Technical data is also gathered from the standpoint of intellectual property, with a focus on freedom of movement and white space. The dynamics of the industry in terms of drivers, restraints, and valuation trends are also gathered. As a result, the content created contains a diverse range of original data, which is then cross-validated and verified with published sources.
Statistical Model
Simulation models are used to generate our business estimates and forecasts. For each study, a one-of-a-kind model is created. Data gathered for market dynamics, the digital landscape, development services, and valuation patterns are fed into the prototype and analyzed concurrently. These factors are compared, and their effect over the projected timeline is quantified using correlation, regression, and statistical modeling. Market forecasting is accomplished through the use of a combination of economic techniques, technical analysis, industry experience, and domain knowledge.
Short-term forecasting is typically done with econometric models, while long-term forecasting is done with technological market models. These are based on a synthesis of the technological environment, legal frameworks, economic outlook, and business regulations. Bottom-up market evaluation is favored, with crucial regional markets reviewed as distinct entities and data integration to acquire worldwide estimates. This is essential for gaining a thorough knowledge of the industry and ensuring that errors are kept to a minimum.
Some of the variables taken into account for forecasting are as follows:
• Industry drivers and constraints, as well as their current and projected impact
• The raw material case, as well as supply-versus-price trends
• Current volume and projected volume growth through 2030
We allocate weights to these variables and use weighted average analysis to determine the estimated market growth rate.
Primary Validation
This is the final step in our report’s estimating and forecasting process. Extensive primary interviews are carried out, both in-person and over the phone, to validate our findings and the assumptions that led to them.
Leading companies from across the supply chain, including suppliers, technology companies, subject matter experts, and buyers, use techniques like interviewing to ensure a comprehensive and non-biased overview of the business. These interviews are conducted all over the world, with the help of local staff and translators, to overcome language barriers.
Primary interviews not only aid with data validation, but also offer additional important insight into the industry, existing business scenario, and future projections, thereby improving the quality of our reports.
All of our estimates and forecasts are validated through extensive research work with key industry participants (KIPs), which typically include:
• Market leaders
• Suppliers of raw materials
• Suppliers of raw materials
• Buyers.
The following are the primary research objectives:
• To ensure the accuracy and acceptability of our data.
• Gaining an understanding of the current market and future projections.
Data Collection Matrix
Perspective | Primary research | Secondary research |
Supply-side |
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Demand-side |
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Market Analysis Matrix
Qualitative analysis | Quantitative analysis |
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FAQs
The key factors driving the Market are Advancements in Technology, Cost Savings, Global Reach and Accessibility, Flexibility and Convenience, Data and Analytics, Environmental Sustainability And Adaptation to the COVID-19 Pandemic.
The key players in the market are Filmed, American Program Bureau INC., Pace Digital, Revolution CMES, Showcase Events, Target Exhibitions, TCJ Management Co. Ltd, The Collaborative Exchange, Vietapps Co. Ltd., Morph Digital Solutions Private Limited, Others.
“North America” had the largest share in the Virtual Events Industry Market.
The global market is projected to grow at a CAGR of 14% during the forecast period, 2023-2032.
The Virtual Events Industry Market size was valued at USD 315.5 Billion in 2022.