Video Streaming Software Market Size, Trends and Insights By Component (Solutions, Services), By Deployment (On-premises, Cloud), and By Region - Global Industry Overview, Statistical Data, Competitive Analysis, Share, Outlook, and Forecast 2024–2033
Report Snapshot
Study Period: | 2024-2033 |
Fastest Growing Market: | Asia-Pacific |
Largest Market: | Europe |
Major Players
- Qumu Corporation
- Plantronics, Inc.
- Kaltura Inc.
- IBM
- Others
Reports Description
According to Custom Market Insights (CMI), The Global Video Streaming Software Market size was estimated at USD 7.89 billion in 2021 to 8.08 billion in 2022 and is expected to hit around USD 20.5 Billion by 2030, poised to grow at a compound annual growth rate (CAGR) of 21.4% from 2022 to 2030.
Software specifically made for delivering files to customers through the Internet is known as video streaming software. Typically, a more complicated or polished-looking stream is produced using video software. Users may capture, produce, edit, and mix live stream videos with video broadcasting software.
Video software uses the data streaming method, in which video files are compressed and sent in chunks to the device that has requested them. Users using streaming capture software can capture streaming video and material in real time. There are several solutions for streaming capture software that not only help with recording but also offer a variety of editing functions. As a result, many broadcasters work to increase brand recognition by producing unique content to increase sales of video streaming software and related services.
The rise in the adoption of mobile devices and internet users are key factors anticipated to fuel the growth of the video streaming software market during the forecast period. Additionally, it is projected that technical advancements in the digital media sector will further fuel the expansion of the market for video streaming software. Moreover, consumers now can access the media content of their choice, whether it be for information, entertainment, or social interaction, anytime and anywhere, thanks to the increase in the number of devices capable of supporting digital media and the expanding availability of high internet speed. Mobile smartphones have replaced other digital devices as the most popular internet media access.
The number of people using the Internet to see visual information is growing daily, and more people are using video streaming services for educational purposes. Live educational broadcasting and live educational video streaming may be effective engagement tools that impart knowledge, facilitate knowledge sharing, and carry out training programs. The use of video in the educational space is growing. Videos are becoming a powerful tool in enterprises, middle schools, colleges, and online courses.
The market for video streaming software is expected to be restrained by the rising need for transcoding, which is necessary to provide videos to the greatest number of end users.
Growth Factors.
Due to the growing availability of high-speed Internet access and the growing number of video streaming devices & equipment capable of supporting digital media, consumers can now access the media content of their choice, whether it be information, entertainment, or social activity, at any time and from any location. Mobile smartphones have eclipsed all other digital devices as the primary platform for consuming internet media. Globally, more people are using smartphones. Internet traffic is being developed at a high rate due to the online video boom. An increasing amount of media is consumed through digital platforms due to improved networks, more widespread internet access, mobile devices with multimedia service capabilities, and an ecosystem for application development.
The sales of various video streaming tools and gear have increased. As a result, these factors suggest that the market for video streaming software will expand.
Moreover, the growing preference for online streaming services over traditional TV and the optimization of network capacity will provide additional potential development prospects for the future market for video streaming software.
Globally, there is a noticeable increase in the use of digital media. Consumers now can access the media content of their choice, whether for information, entertainment, or social interaction, anytime and anywhere due to the increased number of devices capable of supporting digital media and the expanding availability of high internet speed. Mobile smartphones have replaced other digital devices as the most popular internet media access. In the past five years, the smartphone market has experienced extraordinary expansion.
The world is using cell phones more and more. Increasingly more media is being consumed via digital platforms because of improved networks, easier access to the Internet, mobile devices with multimedia capabilities, and an ecosystem for application development. These elements have helped the market for video streaming software develop, along with certain other elements, including the expanding popularity of mobile video streaming and the reasonably priced availability of high-speed Internet.
The market is expected to develop in the next years due to the growing demand for on-demand and online video streaming services and the rising use of digital platforms in corporate training programs. This element is directly accelerating market expansion during the anticipated period. Additionally, due to advancing technology, rising demand for on-demand video streaming services like Hotstar, Netflix, Prime Video, YouTube, and many others is anticipated to fuel market expansion in the next years.
Innovative technologies like artificial intelligence and augmented reality tools are increasingly being incorporated into video streaming software to enhance streaming networks and offer cutting-edge platforms for team collaborations and business content management. In the upcoming years, it is anticipated that this aspect will create substantial potential prospects for the industry.
Video Streaming Software Market Segmentation.
Video Streaming Software Market, a segment based on Component
The solutions category is predicted to expand at the highest CAGR during the video streaming software market forecast period. The management of all operations on end-user devices, including recording, ingesting, and delivering video, is made easier by video streaming systems.
The main characteristics of video streaming solutions include video capturing, batch and programmatic uploading, automatic transcoding, inside video searching, video editing, digital rights management (DRM), encryption, monetization, APIs, video players, video collaboration, and broadcast monitoring. These technologies offer numerous advantages, including low latency video streaming, cheaper distribution, less downtime, and quicker transcoding for business clients. This dominance is largely attributable to the widespread use of solution components by industry verticals like network providers and broadcasters. These components have significant advantages in content delivery networks (CDNs), enabling them to provide consumers with improved video streaming quality.
Video Streaming Software Market, a segment based on Deployment
According to Deployment, the cloud deployment mode segment is in the lead and is anticipated to contribute the most to the market for video streaming software. Platforms for streaming videos to the cloud provide several benefits, including minimal operational costs, simple implementation, scalability, and collaboration. Both major businesses and SMEs are interested in this. Due to the increase in smartphone users, prominent firms are concentrating on providing practical and simple platform solutions.
The flexibility that cloud-based video streaming services provide is why big businesses and SMEs are implementing them. Organizations may reduce upfront expenditures, control content quality, boost Return on Investment (RoI), and extend their client base using cloud-based video streaming solutions. As a result, huge businesses are progressively implementing cloud-based video streaming systems. Due to their scalability and inexpensive startup costs, cloud-based video streaming systems are also being heavily adopted by SMEs.
The on-premises sector reported a large market size for video streaming software. This increase is mostly attributable to the on-premise deployment mode’s total control over the enterprise content streaming platform and infrastructure, as opposed to the cloud deployment’s limited accessibility and reduced ability to deliver ultimate control over a company’s data.
Report Scope
Feature of the Report | Details |
Market Size in 2021 | USD 7.89 billion |
Projected Market Size in 2030 | USD 20.5 Billion |
CAGR Growth Rate | 21.4% CAGR (2022-2030) |
Base Year | 2023 |
Forecast Period | 2024-2033 |
Prominent Players | Qumu Corporation, Plantronics Inc., Kaltura Inc., IBM, Akamai Technologies, Sonic Foundry, Haivision, Limelight Networks, Brightcove Inc., Vbrick, and Others |
Key Segment | By Component, Deployment, and Region |
Report Coverage | Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends |
Regional Scope | North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America |
Buying Options | Request tailored purchasing options to fulfill your requirements for research. |
Regional Insights
During the projected period, Asia-Pacific is expected to maintain its prominent position in the video streaming software market. The area includes emerging and advanced nations, including South Korea, Australia, Singapore, China, India, and New Zealand.
The improved technical infrastructure in this region should lead to tremendous growth for the developed nations. Developing nations are making progress in employing video streaming services to enhance and simplify their corporate operations.
Customers are increasingly requesting on-demand and live video streaming platforms, and businesses are utilizing them for training and teamwork, which is predicted to drive market expansion throughout the Asia-Pacific region. Furthermore, emerging nations in this area continually enhance through video streaming platforms to modernize and expand their company operations. It is projected that this factor will fuel market expansion in the upcoming years.
During the forecast period, the North America area expects a significant growth rate. The expansion of the video streaming software market in the area over the forecast period would be aided by the increase in live video streaming and significant spending on gaming and entertainment. The time each user spends watching videos continues to increase as streaming content becomes more readily available and of higher quality, even though growth in the overall number of subscribers to video streaming services in North America is slowing down.
The North American market is expanding due to network-to-network and government-to-government collaboration, institutional ties between video streaming and research partnerships, and significant investments in outsourced video streaming solutions and services.
Key Players
- Qumu Corporation
- Plantronics, Inc.
- Kaltura Inc.
- IBM
- Akamai Technologies
- Sonic Foundry
- Haivision
- Limelight Networks
- Brightcove Inc.
- Vbrick
Recent Development
- Through its streaming video and business video platforms, IBM launched a substitute video functionality. Organizations may do this without worrying about the technical aspects of URL links or situations where the video was embedded, updating obsolete movies with more recent versions.
Segments covered in the report
By Component
- Solutions
- Services
By Deployment
- On-premises
- Cloud
On the basis of Geography
North America
- U.S.
- Canada
- Mexico
- Rest of North America
Europe
- Germany
- France
- U.K.
- Italy
- Spain
- Rest of Europe
Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Rest of Asia Pacific
The Middle East & Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of the Middle East & Africa
Latin America
- Brazil
- Argentina
- Rest of Latin America
Table of Contents
- Chapter 1. Preface
- 1.1 Report Description and Scope
- 1.2 Research scope
- 1.3 Research methodology
- 1.3.1 Market Research Type
- 1.3.2 Market research methodology
- Chapter 2. Executive Summary
- 2.1 Global Video Streaming Software Market, (2022 – 2030) (USD Billion)
- 2.2 Global Video Streaming Software Market: snapshot
- Chapter 3. Global Video Streaming Software Market – Industry Analysis
- 3.1 Video Streaming Software Market: Market Dynamics
- 3.2 Market Drivers
- 3.2.1 Video Streaming Tools and Gear
- 3.2.2 Popularity of Mobile Video Streaming
- 3.2.3 Reasonably Priced Availability of High-Speed Internet
- 3.3 Market Restraints
- 3.4 Market Opportunities
- 3.5 Market Challenges
- 3.6 Porter’s Five Forces Analysis
- 3.7 Market Attractiveness Analysis
- 3.7.1 Market attractiveness analysis By Component
- 3.7.2 Market attractiveness analysis By Deployment
- Chapter 4. Global Video Streaming Software Market- Competitive Landscape
- 4.1 Company market share analysis
- 4.1.1 Global Video Streaming Software Market: company market share, 2021
- 4.2 Strategic development
- 4.2.1 Acquisitions & mergers
- 4.2.2 New Product launches
- 4.2.3 Agreements, partnerships, collaborations, and joint ventures
- 4.2.4 Research and development and Regional expansion
- 4.3 Price trend analysis
- 4.1 Company market share analysis
- Chapter 5. Global Video Streaming Software Market – Component Analysis
- 5.1 Global Video Streaming Software Market overview: By Component
- 5.1.1 Global Video Streaming Software Market share, By Component, 2021 and 2030
- 5.2 Solutions
- 5.2.1 Global Video Streaming Software Market by Solutions, 2022 – 2030 (USD Billion)
- 5.3 Services
- 5.3.1 Global Video Streaming Software Market by Services, 2022 – 2030 (USD Billion)
- 5.1 Global Video Streaming Software Market overview: By Component
- Chapter 6. Global Video Streaming Software Market – Deployment Analysis
- 6.1 Global Video Streaming Software Market overview: By Deployment
- 6.1.1 Global Video Streaming Software Market share, By Deployment, 2021 and 2030
- 6.2 On-Premises
- 6.2.1 Global Video Streaming Software Market by On-Premises, 2022 – 2030 (USD Billion)
- 6.1 Global Video Streaming Software Market overview: By Deployment
- Chapter 7. Video Streaming Software Market – Regional Analysis
- 7.1 Global Video Streaming Software Market Regional Overview
- 7.2 Global Video Streaming Software Market Share, by Region, 2021 & 2030 (USD Billion)
- 7.3. North America
- 7.3.1 North America Video Streaming Software Market, 2022 – 2030 (USD Billion)
- 7.3.1.1 North America Video Streaming Software Market, by Country, 2022 – 2030 (USD Billion)
- 7.3.1 North America Video Streaming Software Market, 2022 – 2030 (USD Billion)
- 7.4 North America Video Streaming Software Market, by Component, 2022 – 2030
- 7.4.1 North America Video Streaming Software Market, by Component, 2022 – 2030 (USD Billion)
- 7.5 North America Video Streaming Software Market, by Deployment, 2022 – 2030
- 7.5.1 North America Video Streaming Software Market, by Deployment, 2022 – 2030 (USD Billion)
- 7.6. Europe
- 7.6.1 Europe Video Streaming Software Market, 2022 – 2030 (USD Billion)
- 7.6.1.1 Europe Video Streaming Software Market, by Country, 2022 – 2030 (USD Billion)
- 7.6.1 Europe Video Streaming Software Market, 2022 – 2030 (USD Billion)
- 7.7 Europe Video Streaming Software Market, by Component, 2022 – 2030
- 7.7.1 Europe Video Streaming Software Market, by Component, 2022 – 2030 (USD Billion)
- 7.8 Europe Video Streaming Software Market, by Deployment, 2022 – 2030
- 7.8.1 Europe Video Streaming Software Market, by Deployment, 2022 – 2030 (USD Billion)
- 7.9. Asia Pacific
- 7.9.1 Asia Pacific Video Streaming Software Market, 2022 – 2030 (USD Billion)
- 7.9.1.1 Asia Pacific Video Streaming Software Market, by Country, 2022 – 2030 (USD Billion)
- 7.9.1 Asia Pacific Video Streaming Software Market, 2022 – 2030 (USD Billion)
- 7.10 Asia Pacific Video Streaming Software Market, by Component, 2022 – 2030
- 7.10.1 Asia Pacific Video Streaming Software Market, by Component, 2022 – 2030 (USD Billion)
- 7.11 Asia Pacific Video Streaming Software Market, by Deployment, 2022 – 2030
- 7.11.1 Asia Pacific Video Streaming Software Market, by Deployment, 2022 – 2030 (USD Billion)
- 7.12. Latin America
- 7.12.1 Latin America Video Streaming Software Market, 2022 – 2030 (USD Billion)
- 7.12.1.1 Latin America Video Streaming Software Market, by Country, 2022 – 2030 (USD Billion)
- 7.12.1 Latin America Video Streaming Software Market, 2022 – 2030 (USD Billion)
- 7.13 Latin America Video Streaming Software Market, by Component, 2022 – 2030
- 7.13.1 Latin America Video Streaming Software Market, by Component, 2022 – 2030 (USD Billion)
- 7.14 Latin America Video Streaming Software Market, by Deployment, 2022 – 2030
- 7.14.1 Latin America Video Streaming Software Market, by Deployment, 2022 – 2030 (USD Billion)
- 7.15. The Middle-East and Africa
- 7.15.1 The Middle-East and Africa Video Streaming Software Market, 2022 – 2030 (USD Billion)
- 7.15.1.1 The Middle-East and Africa Video Streaming Software Market, by Country, 2022 – 2030 (USD Billion)
- 7.15.1 The Middle-East and Africa Video Streaming Software Market, 2022 – 2030 (USD Billion)
- 7.16 The Middle-East and Africa Video Streaming Software Market, by Component, 2022 – 2030
- 7.16.1 The Middle-East and Africa Video Streaming Software Market, by Component, 2022 – 2030 (USD Billion)
- 7.17 The Middle-East and Africa Video Streaming Software Market, by Deployment, 2022 – 2030
- 7.17.1 The Middle-East and Africa Video Streaming Software Market, by Deployment, 2022 – 2030 (USD Billion)
- Chapter 8. Company Profiles
- 8.1 Qumu Corporation
- 8.1.1 Overview
- 8.1.2 Financials
- 8.1.3 Product Portfolio
- 8.1.4 Business Strategy
- 8.1.5 Recent Developments
- 8.2 Plantronics Inc.
- 8.2.1 Overview
- 8.2.2 Financials
- 8.2.3 Product Portfolio
- 8.2.4 Business Strategy
- 8.2.5 Recent Developments
- 8.3 Kaltura Inc.
- 8.3.1 Overview
- 8.3.2 Financials
- 8.3.3 Product Portfolio
- 8.3.4 Business Strategy
- 8.3.5 Recent Developments
- 8.4 IBM
- 8.4.1 Overview
- 8.4.2 Financials
- 8.4.3 Product Portfolio
- 8.4.4 Business Strategy
- 8.4.5 Recent Developments
- 8.5 Akamai Technologies
- 8.5.1 Overview
- 8.5.2 Financials
- 8.5.3 Product Portfolio
- 8.5.4 Business Strategy
- 8.5.5 Recent Developments
- 8.6 Sonic Foundry
- 8.6.1 Overview
- 8.6.2 Financials
- 8.6.3 Product Portfolio
- 8.6.4 Business Strategy
- 8.6.5 Recent Developments
- 8.7 Haivision
- 8.7.1 Overview
- 8.7.2 Financials
- 8.7.3 Product Portfolio
- 8.7.4 Business Strategy
- 8.7.5 Recent Developments
- 8.8 Limelight Networks
- 8.8.1 Overview
- 8.8.2 Financials
- 8.8.3 Product Portfolio
- 8.8.4 Business Strategy
- 8.8.5 Recent Developments
- 8.9 Brightcove Inc.
- 8.9.1 Overview
- 8.9.2 Financials
- 8.9.3 Product Portfolio
- 8.9.4 Business Strategy
- 8.9.5 Recent Developments
- 8.10 Vbrick
- 8.10.1 Overview
- 8.10.2 Financials
- 8.10.3 Product Portfolio
- 8.10.4 Business Strategy
- 8.10.5 Recent Developments
- 8.1 Qumu Corporation
List Of Figures
Figures No 1 to 17
List Of Tables
Tables No 1 to 52
Report Methodology
In order to get the most precise estimates and forecasts possible, Custom Market Insights applies a detailed and adaptive research methodology centered on reducing deviations. For segregating and assessing quantitative aspects of the market, the company uses a combination of top-down and bottom-up approaches. Furthermore, data triangulation, which examines the market from three different aspects, is a recurring theme in all of our research reports. The following are critical components of the methodology used in all of our studies:
Preliminary Data Mining
On a broad scale, raw market information is retrieved and compiled. Data is constantly screened to make sure that only substantiated and verified sources are taken into account. Furthermore, data is mined from a plethora of reports in our archive and also a number of reputed & reliable paid databases. To gain a detailed understanding of the business, it is necessary to know the entire product life cycle and to facilitate this, we gather data from different suppliers, distributors, and buyers.
Surveys, technological conferences, and trade magazines are used to identify technical issues and trends. Technical data is also gathered from the standpoint of intellectual property, with a focus on freedom of movement and white space. The dynamics of the industry in terms of drivers, restraints, and valuation trends are also gathered. As a result, the content created contains a diverse range of original data, which is then cross-validated and verified with published sources.
Statistical Model
Simulation models are used to generate our business estimates and forecasts. For each study, a one-of-a-kind model is created. Data gathered for market dynamics, the digital landscape, development services, and valuation patterns are fed into the prototype and analyzed concurrently. These factors are compared, and their effect over the projected timeline is quantified using correlation, regression, and statistical modeling. Market forecasting is accomplished through the use of a combination of economic techniques, technical analysis, industry experience, and domain knowledge.
Short-term forecasting is typically done with econometric models, while long-term forecasting is done with technological market models. These are based on a synthesis of the technological environment, legal frameworks, economic outlook, and business regulations. Bottom-up market evaluation is favored, with crucial regional markets reviewed as distinct entities and data integration to acquire worldwide estimates. This is essential for gaining a thorough knowledge of the industry and ensuring that errors are kept to a minimum.
Some of the variables taken into account for forecasting are as follows:
• Industry drivers and constraints, as well as their current and projected impact
• The raw material case, as well as supply-versus-price trends
• Current volume and projected volume growth through 2030
We allocate weights to these variables and use weighted average analysis to determine the estimated market growth rate.
Primary Validation
This is the final step in our report’s estimating and forecasting process. Extensive primary interviews are carried out, both in-person and over the phone, to validate our findings and the assumptions that led to them.
Leading companies from across the supply chain, including suppliers, technology companies, subject matter experts, and buyers, use techniques like interviewing to ensure a comprehensive and non-biased overview of the business. These interviews are conducted all over the world, with the help of local staff and translators, to overcome language barriers.
Primary interviews not only aid with data validation, but also offer additional important insight into the industry, existing business scenario, and future projections, thereby improving the quality of our reports.
All of our estimates and forecasts are validated through extensive research work with key industry participants (KIPs), which typically include:
• Market leaders
• Suppliers of raw materials
• Suppliers of raw materials
• Buyers.
The following are the primary research objectives:
• To ensure the accuracy and acceptability of our data.
• Gaining an understanding of the current market and future projections.
Data Collection Matrix
Perspective | Primary research | Secondary research |
Supply-side |
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Demand-side |
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Market Analysis Matrix
Qualitative analysis | Quantitative analysis |
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FAQs
The “Asia-Pacific” region will lead the global Video Streaming Software market during the forecast period 2022 to 2030.
The key factors driving the market are the popularity of mobile video streaming and the reasonably priced availability of high-speed internet.
The key players operating in the Video Streaming Software market are Qumu Corporation, Plantronics Inc., Kaltura Inc., IBM, Akamai Technologies, Sonic Foundry, Haivision, Limelight Networks, Brightcove Inc., Vbrick.
The global Video Streaming Software market is expanding growth with a CAGR of approximately 21.4% during the forecast period (2022 to 2030).
The global Video Streaming Software market size was valued at USD $7.89 billion in 2021 and it is projected to reach around USD 20.5 Billion by 2030.