Report Code: CMI25282

Category: Technology

Report Snapshot

CAGR: 4.9%
417.7M
2022
444.1M
2023
681.4M
2032

Source: CMI

Study Period: 2024-2033
Fastest Growing Market: Asia-Pacific
Largest Market: Europe

Major Players

  • Polycom
  • Videonations
  • StarLeaf
  • ADDCOM
  • Logitech
  • PHILIPS
  • Others

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Reports Description

As per the current market research conducted by CMI Team, the Global Tabletop Audio Conferencing Endpoints Market is expected to record a CAGR of 4.9% from 2023 to 2032. In 2022, the market size is projected to reach a valuation of USD 417.7 Million. By 2032, the valuation is anticipated to reach USD 681.4 Million.

Tabletop Audio Conferencing Endpoints Market: Overview

To have meetings with two or more people who are conversing exclusively through audio, one uses electronic communication channels. Today, audio conferencing is highly sought-after for the efficient administration of businesses and employees as well as more fruitful partner interactions.

Numerous online collaboration technologies, including screen sharing, team messaging, and meeting recording, may be used with many audio conferencing platforms to increase the value of audio meetings. It offers several advantages and benefits, including being a more affordable alternative to in-person meetings and travel, as well as the ability for organizations to conduct meetings and conferences without the need for expensive equipment.

A phone and a conference call service are all that is required. An endpoint is a point for making both logical and physical connections to audio systems like speakers and microphones. Every company’s collaborative journey began with the use of audio conferencing endpoints. Offices employ a range of audio conferencing technologies that are supported by different connectivity interfaces, cutting-edge features, and usefulness.

Tabletop Audio Conferencing Endpoints Market: COVID–19 Impact Analysis

Global economies have been significantly impacted by the COVID-19 pandemic. For several industries, COVID-19 has created a number of difficulties. Globally, the use of remote working by major company employees and sporadic lockdowns brought on by COVID-19 protocols in some countries caused a decline in revenue for IP tabletop audio conferencing endpoints.

The restriction imposed by the nation has affected the economy of almost every country due to the lockdown situation and for an initial period of time, many enterprises are not aware of the fact that they need to continue their business from their home and thus it created a situation where people are not ready for virtual businesses. Employees were facing problems as many companies cut off the expenses that affected their services due to heavy financial loss. These all factors damaged the market for tabletop audio conferencing endpoints market.

Tabletop Audio Conferencing Endpoints Market: Growth Drivers

The expansion of the huddle room increases demand for audio conferencing endpoints

Demand for tabletop audio conferencing endpoints is anticipated to increase due to the adoption of unified communications and collaboration (UCC) services, as well as endpoints’ increasing flexibility to support multiple connectivity options like VoIP, USB, and Bluetooth and the ability to adapt to various UCC environments.

The increased adoption of video collaboration tools by businesses has significantly accelerated the expansion of meeting places. Business settings throughout the world are changing from large boardrooms to small huddle rooms, which has raised the need for voice over Internet protocol (VoIP) and USB tabletop audio conferencing endpoints.

Companies are increasingly using tabletop audio conferencing endpoints as huddle rooms increasingly emphasize strong audio that speeds up interaction and enhances video conferencing. Moreover, the expansion of collaborative workspaces (boardrooms, medium-sized rooms, multipurpose rooms, or huddle rooms) in corporate offices throughout the world is what fuels the expansion of A/V technologies like audio-conferencing endpoints.

Sales of audio and video conference endpoints have increased as a result of the widespread availability of collaborative services, which has led to a large growth in the number of meetings that are held and the number of attendees at each meeting.

Global Tabletop Audio Conferencing Endpoints Market 2023–2032 (By Type)

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Tabletop Audio Conferencing Endpoints Market: Segmentation Analysis

The tabletop audio conferencing endpoints market is segmented into type and application. Based on type, the market for universal serial bus (USB) tabletop conferencing endpoints segment is estimated to lead the market during the forecast period.

The market for USB audio conferencing endpoints is expanding as a result of a range of inexpensive USB endpoints and rising video use. The income opportunity on the market is gradually moving toward USB audio devices. There will be a moderate but constant increase in demand for personal USB audio endpoints, driven by trends in remote working.

The market for group USB audio devices is expanding in meeting spaces as a component of standalone audio devices and A/V kits. There are several new product introductions in this market category, ranging from low-cost to expensive endpoints.

VoIP is helping the market for audio conferencing endpoints. As meeting room arrangements in businesses across the world have shifted from large boardrooms to compact huddle rooms, the need for voice over Internet protocol (VoIP) audio conferencing endpoints has grown.

Companies are increasingly using tabletop audio conferencing endpoints as huddle rooms increasingly emphasize strong audio that speeds up interaction and enhances video conferencing. Additionally, the swift transition from TDM to IP infrastructure has raised the need for VoIP conference phones in small and midsize meeting spaces.

By application, the multinational corporation segment is anticipated to dominate the market during the forecast period. Modern conference call services provide smooth communication and cross-border collaboration with corporate partners. Huddle rooms and flexible meeting spaces have developed as a result of tighter financial restrictions.

The advent of the huddle room is pushing providers of audio conferencing endpoints to meet huddle room needs, which is projected to drive the market for audio-conferencing endpoints. Hence, the use of audio conferencing endpoints and benefits are making the multinational corporation use it, which makes it the leading segment during the forecast period.

Since communication innovation has facilitated business and made it faster, easier, and more cost-effective, while companies have begun in audio and web collaboration techniques to communicate with customers and also the team members at different locations, this segment has held a significant share of the market among the other segments.

Report Scope

Feature of the Report Details
Market Size in 2023 USD 444.1 Million
Projected Market Size in 2032 USD 681.4 Million
Market Size in 2022 USD 417.7 Million
CAGR Growth Rate 4.9% CAGR
Base Year 2023
Forecast Period 2024-2033
Key Segment By Type, Application and Region
Report Coverage Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends
Regional Scope North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America
Buying Options Request tailored purchasing options to fulfil your requirements for research.

Key Insights:

  • Based on type segmentation, the USB audio conferencing endpoints segment is estimated to hold the largest market share during the forecast period and the VoIP type segment is expected to grow at the highest rate.
  • Based on application segmentation, the multinational corporation segment in the tabletop audio conferencing endpoints is the leading revenue-generating category during the forecast period.
  • On the basis of geography/region, the North America region was the leading revenue generator in 2021.

Recent Development

  • July 2022: The introduction of Philips Smart Meeting Series video conferencing and audio-conferencing products in India has been announced by Ceeco.
  • March 2018: Plantronics and Polycom declared that they had signed a legally binding agreement, according to which Plantronics will buy Polycom for $2.0 billion in cash and equity. Plantronics will have the largest range of complementary goods and services available in the worldwide communications and collaboration market thanks to the acquisition of Polycom, and it will be able to deliver outstanding user experiences.

Regional Landscape

Throughout the projection period, North America is expected to continue to be among the most alluring markets and this region is accounted for the majority revenue share in the market. Due to variables including the region’s strong expansion of the audio market, which includes the demand for inexpensive bridging when compared to video conferencing, simple setup, and a robust automated conference service feature.

The market is expanding as a result of the growing popularity of audio conferencing in nations including the US, Canada, and Mexico. Throughout the projected period, the North American area is anticipated to maintain its supremacy.

Due to the presence of major market players, particularly in some of the countries like India, China, and Japan, as well as the strategy of expanding the current portfolio of products and services to retain the existing customers, the Asia Pacific region is anticipated to see an increase in market value.

The economy of the nations in the Asia-Pacific region is expanding at the quickest rate in the globe. The astounding rate of industrialization in the Asia Pacific is anticipated to continue in the years to come. Leading industrialization at a rapid pace are a number of sizable businesses in the area that are extending their operations throughout the Asia Pacific.

Furthermore, it is anticipated that developing SMEs with larger capital investments would accelerate the use of audio conferencing systems. Thus, the regional video conferencing market participants are expected to see a major demand given the growth prospects of both large corporations and SMEs in the area.

Global Tabletop Audio Conferencing Endpoints Market 2023–2032 (By Million)

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Competitive Landscape   

Our report offers both quantitative and qualitative insights into the WebRTC market and major development initiatives adopted by the key players. Further, it offers competitive details and market share analysis. The report further includes relevant financial information, products and services offered, SWOT analysis, and recent developments of the players profiled.

List of the prominent players in the global tabletop audio conferencing endpoints market:

  • Polycom
  • Videonations
  • StarLeaf
  • ADDCOM
  • Logitech
  • PHILIPS
  • Yealink
  • Crestron
  • Frost and Sullivan
  • Sony
  • Vidyo
  • Others

The global Tabletop Audio Conferencing Endpoints Market is segmented as follows:

By Type

  • TDM
  • VoIP
  • USB

By Application

  • Multinational Corporation
  • Government and NGOs
  • Others

Regional Coverage:

North America

  • U.S.
  • Canada
  • Mexico
  • Rest of North America

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Rest of Europe

Asia Pacific

  • China
  • Japan
  • India
  • New Zealand
  • Australia
  • South Korea
  • Rest of Asia Pacific

The Middle East & Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • Kuwait
  • South Africa
  • Rest of the Middle East & Africa

Latin America

  • Brazil
  • Argentina
  • Rest of Latin America

Table of Contents

  • Chapter 1. Preface
    • 1.1 Report Description and Scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market Research Type
      • 1.3.2 Market research methodology
  • Chapter 2. Executive Summary
    • 2.1 Global Tabletop Audio Conferencing Endpoints Market, (2024 – 2033) (USD Million)
    • 2.2 Global Tabletop Audio Conferencing Endpoints Market : snapshot
  • Chapter 3. Global Tabletop Audio Conferencing Endpoints Market – Industry Analysis
    • 3.1 Tabletop Audio Conferencing Endpoints Market: Market Dynamics
    • 3.2 Market Drivers
      • 3.2.1 The expansion of huddle room increases demand for audio conferencing endpoints
    • 3.3 Market Restraints
    • 3.4 Market Opportunities
    • 3.5 Market Challenges
    • 3.6 Porter’s Five Forces Analysis
    • 3.7 Market Attractiveness Analysis
      • 3.7.1 Market attractiveness analysis By Type
      • 3.7.2 Market attractiveness analysis By Application
  • Chapter 4. Global Tabletop Audio Conferencing Endpoints Market- Competitive Landscape
    • 4.1 Company market share analysis
      • 4.1.1 Global Tabletop Audio Conferencing Endpoints Market: company market share, 2022
    • 4.2 Strategic development
      • 4.2.1 Acquisitions & mergers
      • 4.2.2 New Product launches
      • 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4 Research and development and Regional expansion
    • 4.3 Price trend analysis
  • Chapter 5. Global Tabletop Audio Conferencing Endpoints Market – Type Analysis
    • 5.1 Global Tabletop Audio Conferencing Endpoints Market overview: By Type
      • 5.1.1 Global Tabletop Audio Conferencing Endpoints Market share, By Type, 2022 and – 2033
    • 5.2 TDM
      • 5.2.1 Global Tabletop Audio Conferencing Endpoints Market by TDM , 2024 – 2033 (USD Million)
    • 5.3 VoIP
      • 5.3.1 Global Tabletop Audio Conferencing Endpoints Market by VoIP, 2024 – 2033 (USD Million)
    • 5.4 USB
      • 5.4.1 Global Tabletop Audio Conferencing Endpoints Market by USB, 2024 – 2033 (USD Million)
  • Chapter 6. Global Tabletop Audio Conferencing Endpoints Market – Application Analysis
    • 6.1 Global Tabletop Audio Conferencing Endpoints Market overview: By Application
      • 6.1.1 Global Tabletop Audio Conferencing Endpoints Market share, By Application, 2022 and – 2033
    • 6.2 Multinational Corporation
      • 6.2.1 Global Tabletop Audio Conferencing Endpoints Market by Multinational Corporation, 2024 – 2033 (USD Million)
    • 6.3 Government and NGOs
      • 6.3.1 Global Tabletop Audio Conferencing Endpoints Market by Government and NGOs, 2024 – 2033 (USD Million)
    • 6.4 Others
      • 6.4.1 Global Tabletop Audio Conferencing Endpoints Market by Others, 2024 – 2033 (USD Million)
  • Chapter 7. Tabletop Audio Conferencing Endpoints Market – Regional Analysis
    • 7.1 Global Tabletop Audio Conferencing Endpoints Market Regional Overview
    • 7.2 Global Tabletop Audio Conferencing Endpoints Market Share, by Region, 2022 & – 2033 (USD Million)
    • 7.3. North America
      • 7.3.1 North America Tabletop Audio Conferencing Endpoints Market, 2024 – 2033 (USD Million)
        • 7.3.1.1 North America Tabletop Audio Conferencing Endpoints Market, by Country, 2024 – 2033 (USD Million)
    • 7.4 North America Tabletop Audio Conferencing Endpoints Market, by Type, 2024 – 2033
      • 7.4.1 North America Tabletop Audio Conferencing Endpoints Market, by Type, 2024 – 2033 (USD Million)
    • 7.5 North America Tabletop Audio Conferencing Endpoints Market, by Application, 2024 – 2033
      • 7.5.1 North America Tabletop Audio Conferencing Endpoints Market, by Application, 2024 – 2033 (USD Million)
    • 7.6. Europe
      • 7.6.1 Europe Tabletop Audio Conferencing Endpoints Market, 2024 – 2033 (USD Million)
        • 7.6.1.1 Europe Tabletop Audio Conferencing Endpoints Market, by Country, 2024 – 2033 (USD Million)
    • 7.7 Europe Tabletop Audio Conferencing Endpoints Market, by Type, 2024 – 2033
      • 7.7.1 Europe Tabletop Audio Conferencing Endpoints Market, by Type, 2024 – 2033 (USD Million)
    • 7.8 Europe Tabletop Audio Conferencing Endpoints Market, by Application, 2024 – 2033
      • 7.8.1 Europe Tabletop Audio Conferencing Endpoints Market, by Application, 2024 – 2033 (USD Million)
    • 7.9. Asia Pacific
      • 7.9.1 Asia Pacific Tabletop Audio Conferencing Endpoints Market, 2024 – 2033 (USD Million)
        • 7.9.1.1 Asia Pacific Tabletop Audio Conferencing Endpoints Market, by Country, 2024 – 2033 (USD Million)
    • 7.10 Asia Pacific Tabletop Audio Conferencing Endpoints Market, by Type, 2024 – 2033
      • 7.10.1 Asia Pacific Tabletop Audio Conferencing Endpoints Market, by Type, 2024 – 2033 (USD Million)
    • 7.11 Asia Pacific Tabletop Audio Conferencing Endpoints Market, by Application, 2024 – 2033
      • 7.11.1 Asia Pacific Tabletop Audio Conferencing Endpoints Market, by Application, 2024 – 2033 (USD Million)
    • 7.12. Latin America
      • 7.12.1 Latin America Tabletop Audio Conferencing Endpoints Market, 2024 – 2033 (USD Million)
        • 7.12.1.1 Latin America Tabletop Audio Conferencing Endpoints Market, by Country, 2024 – 2033 (USD Million)
    • 7.13 Latin America Tabletop Audio Conferencing Endpoints Market, by Type, 2024 – 2033
      • 7.13.1 Latin America Tabletop Audio Conferencing Endpoints Market, by Type, 2024 – 2033 (USD Million)
    • 7.14 Latin America Tabletop Audio Conferencing Endpoints Market, by Application, 2024 – 2033
      • 7.14.1 Latin America Tabletop Audio Conferencing Endpoints Market, by Application, 2024 – 2033 (USD Million)
    • 7.15. The Middle-East and Africa
      • 7.15.1 The Middle-East and Africa Tabletop Audio Conferencing Endpoints Market, 2024 – 2033 (USD Million)
        • 7.15.1.1 The Middle-East and Africa Tabletop Audio Conferencing Endpoints Market, by Country, 2024 – 2033 (USD Million)
    • 7.16 The Middle-East and Africa Tabletop Audio Conferencing Endpoints Market, by Type, 2024 – 2033
      • 7.16.1 The Middle-East and Africa Tabletop Audio Conferencing Endpoints Market, by Type, 2024 – 2033 (USD Million)
    • 7.17 The Middle-East and Africa Tabletop Audio Conferencing Endpoints Market, by Application, 2024 – 2033
      • 7.17.1 The Middle-East and Africa Tabletop Audio Conferencing Endpoints Market, by Application, 2024 – 2033 (USD Million)
  • Chapter 8. Company Profiles
    • 8.1 Polycom
      • 8.1.1 Overview
      • 8.1.2 Financials
      • 8.1.3 Product Portfolio
      • 8.1.4 Business Strategy
      • 8.1.5 Recent Developments
    • 8.2 Videonations
      • 8.2.1 Overview
      • 8.2.2 Financials
      • 8.2.3 Product Portfolio
      • 8.2.4 Business Strategy
      • 8.2.5 Recent Developments
    • 8.3 StarLeaf
      • 8.3.1 Overview
      • 8.3.2 Financials
      • 8.3.3 Product Portfolio
      • 8.3.4 Business Strategy
      • 8.3.5 Recent Developments
    • 8.4 ADDCOM
      • 8.4.1 Overview
      • 8.4.2 Financials
      • 8.4.3 Product Portfolio
      • 8.4.4 Business Strategy
      • 8.4.5 Recent Developments
    • 8.5 Logitech
      • 8.5.1 Overview
      • 8.5.2 Financials
      • 8.5.3 Product Portfolio
      • 8.5.4 Business Strategy
      • 8.5.5 Recent Developments
    • 8.6 PHILIPS
      • 8.6.1 Overview
      • 8.6.2 Financials
      • 8.6.3 Product Portfolio
      • 8.6.4 Business Strategy
      • 8.6.5 Recent Developments
    • 8.7 Yealink
      • 8.7.1 Overview
      • 8.7.2 Financials
      • 8.7.3 Product Portfolio
      • 8.7.4 Business Strategy
      • 8.7.5 Recent Developments
    • 8.8 Crestron
      • 8.8.1 Overview
      • 8.8.2 Financials
      • 8.8.3 Product Portfolio
      • 8.8.4 Business Strategy
      • 8.8.5 Recent Developments
    • 8.9 Frost and Sullivan
      • 8.9.1 Overview
      • 8.9.2 Financials
      • 8.9.3 Product Portfolio
      • 8.9.4 Business Strategy
      • 8.9.5 Recent Developments
    • 8.10 Sony
      • 8.10.1 Overview
      • 8.10.2 Financials
      • 8.10.3 Product Portfolio
      • 8.10.4 Business Strategy
      • 8.10.5 Recent Developments
    • 8.11 Vidyo
      • 8.11.1 Overview
      • 8.11.2 Financials
      • 8.11.3 Product Portfolio
      • 8.11.4 Business Strategy
      • 8.11.5 Recent Developments
    • 8.12 Others.
      • 8.12.1 Overview
      • 8.12.2 Financials
      • 8.12.3 Product Portfolio
      • 8.12.4 Business Strategy
      • 8.12.5 Recent Developments
List Of Figures

Figures No 1 to 2o

List Of Tables

Tables No 1 to 52

Report Methodology

In order to get the most precise estimates and forecasts possible, Custom Market Insights applies a detailed and adaptive research methodology centered on reducing deviations. For segregating and assessing quantitative aspects of the market, the company uses a combination of top-down and bottom-up approaches. Furthermore, data triangulation, which examines the market from three different aspects, is a recurring theme in all of our research reports. The following are critical components of the methodology used in all of our studies:

Preliminary Data Mining

On a broad scale, raw market information is retrieved and compiled. Data is constantly screened to make sure that only substantiated and verified sources are taken into account. Furthermore, data is mined from a plethora of reports in our archive and also a number of reputed & reliable paid databases. To gain a detailed understanding of the business, it is necessary to know the entire product life cycle and to facilitate this, we gather data from different suppliers, distributors, and buyers.

Surveys, technological conferences, and trade magazines are used to identify technical issues and trends. Technical data is also gathered from the standpoint of intellectual property, with a focus on freedom of movement and white space. The dynamics of the industry in terms of drivers, restraints, and valuation trends are also gathered. As a result, the content created contains a diverse range of original data, which is then cross-validated and verified with published sources.

Statistical Model

Simulation models are used to generate our business estimates and forecasts. For each study, a one-of-a-kind model is created. Data gathered for market dynamics, the digital landscape, development services, and valuation patterns are fed into the prototype and analyzed concurrently. These factors are compared, and their effect over the projected timeline is quantified using correlation, regression, and statistical modeling. Market forecasting is accomplished through the use of a combination of economic techniques, technical analysis, industry experience, and domain knowledge.

Short-term forecasting is typically done with econometric models, while long-term forecasting is done with technological market models. These are based on a synthesis of the technological environment, legal frameworks, economic outlook, and business regulations. Bottom-up market evaluation is favored, with crucial regional markets reviewed as distinct entities and data integration to acquire worldwide estimates. This is essential for gaining a thorough knowledge of the industry and ensuring that errors are kept to a minimum.

Some of the variables taken into account for forecasting are as follows:

• Industry drivers and constraints, as well as their current and projected impact

• The raw material case, as well as supply-versus-price trends

• Current volume and projected volume growth through 2030

We allocate weights to these variables and use weighted average analysis to determine the estimated market growth rate.

Primary Validation

This is the final step in our report’s estimating and forecasting process. Extensive primary interviews are carried out, both in-person and over the phone, to validate our findings and the assumptions that led to them.
Leading companies from across the supply chain, including suppliers, technology companies, subject matter experts, and buyers, use techniques like interviewing to ensure a comprehensive and non-biased overview of the business. These interviews are conducted all over the world, with the help of local staff and translators, to overcome language barriers.

Primary interviews not only aid with data validation, but also offer additional important insight into the industry, existing business scenario, and future projections, thereby improving the quality of our reports.

All of our estimates and forecasts are validated through extensive research work with key industry participants (KIPs), which typically include:

• Market leaders

• Suppliers of raw materials

• Suppliers of raw materials

• Buyers.

The following are the primary research objectives:

• To ensure the accuracy and acceptability of our data.

• Gaining an understanding of the current market and future projections.

Data Collection Matrix

Perspective Primary research Secondary research
Supply-side
  • Manufacturers
  • Technology distributors and wholesalers
  • Company reports and publications
  • Government publications
  • Independent investigations
  • Economic and demographic data
Demand-side
  • End-user surveys
  • Consumer surveys
  • Mystery shopping
  • Case studies
  • Reference customers


Market Analysis Matrix

Qualitative analysis Quantitative analysis
  • Industry landscape and trends
  • Market dynamics and key issues
  • Technology landscape
  • Market opportunities
  • Porter’s analysis and PESTEL analysis
  • Competitive landscape and component benchmarking
  • Policy and regulatory scenario
  • Market revenue estimates and forecast up to 2030
  • Market revenue estimates and forecasts up to 2030, by technology
  • Market revenue estimates and forecasts up to 2030, by application
  • Market revenue estimates and forecasts up to 2030, by type
  • Market revenue estimates and forecasts up to 2030, by component
  • Regional market revenue forecasts, by technology
  • Regional market revenue forecasts, by application
  • Regional market revenue forecasts, by type
  • Regional market revenue forecasts, by component

Prominent Players

  • Polycom
  • Videonations
  • StarLeaf
  • ADDCOM
  • Logitech
  • PHILIPS
  • Yealink
  • Crestron
  • Frost and Sullivan
  • Sony
  • Vidyo
  • Others

FAQs

The key players in the market are Polycom, Videonations, StarLeaf, ADDCOM, Logitech, PHILIPS, Yealink, Crestron, Frost and Sullivan, Sony, Vidyo, Others

“North America” had the largest share in the Tabletop Audio Conferencing Endpoints Market.

The global market is projected to grow at a CAGR of 4.9% during the forecast period, 2023-2032.

The Tabletop Audio Conferencing Endpoints Market size was valued at USD 417.7 Million in 2022.

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