Report Code: CMI21394

Category: Poker

Report Snapshot

CAGR: 12.2%
95.6B
2023
102.8B
2024
302.2B
2033

Source: CMI

Study Period: 2024-2033
Fastest Growing Market: Asia-Pacific
Largest Market: Europe

Major Players

  • Tencent
  • Playtika
  • Zynga Inc.
  • PokerStars
  • Arkadium
  • Baazi Games
  • Others

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Reports Description

As per the current market research conducted by the CMI Team, the global Online Poker Market is expected to record a CAGR of 12.2% from 2024 to 2033. In 2024, the market size is projected to reach a valuation of USD 102.8 Billion. By 2033, the valuation is anticipated to reach USD 302.2 Billion.

Online Poker Market: Overview

Online poker is a digital platform of poker, individual play games by the virtue of internet. These games are available on a variety of platforms including websites and mobile applications and others. Players can compete for real or play money, depending on the platform and their interests.

The typical game on online poker platforms is Texas Hold’em, Omaha, Seven-Card Stud, and others. These platforms use Random Number Generators (RNGs) to assure fair play, which mimics the unpredictable nature of traditional card shuffling.

Some online poker sites now provide live dealer poker games, which are hosted by real dealers and streamed to players, combining the ease of online play with the ambiance of a live casino. The online poker market is being driven by several factor such as rising internet penetration and mobile adoption, technological advancements, increasing popularity of online gaming, increasing disposable income and others. However, the technical issues and cybersecurity threats pose a major challenge to the industry growth over the projected period.

  • Personal income increased $147.4 billion (0.6 percent at a monthly rate) in October 2024, according to estimates released by the U.S. Bureau of Economic Analysis. Disposable personal income (DPI), personal income less personal current taxes, increased $144.1 billion (0.7 percent) and personal consumption expenditures (PCE) increased $72.3 billion (0.4 percent).
  • ITU estimates that approximately 5.5 billion people – or 68 per cent of the world’s population – are using the Internet in 2024.
  • Over half (54%) of the global population – some 4.3 billion people – now owns a smartphone, according to the GSMA’s annual State of Mobile Internet Connectivity Report 2023(SOMIC).

Online Poker Market: Growth Factors

Rising number of internet users

The increasing number of internet users are expected to drive the industry expansion. With the increasing popularity of smartphones, computers, and other digital gadgets, the internet has made its way into everyone’s homes in recent years.

Along with this, the growing intensity of the services supplied by various internet providers, as well as network businesses offering new personalized internet plans and programs, has resulted in an increase in the number of individuals utilizing the internet in their everyday lives.

This includes persons working in corporate offices, students in colleges, schools, and private tuition, as well as company owners that run businesses alongside government agencies. With the growing interest in 5G technology and other modern systems, internet penetration is likely to increase rapidly, perhaps providing more customers for the digital poker fraternity.

Investment in advanced technology

As the popularity of online poker games grows, global industry players may benefit from increased investment in the use of innovative technology to appeal to new groups of consumers while also improving the user experience for existing clients.

For instance, increased research and development activities, as well as the use of virtual reality and artificial intelligence, could bring up new opportunities for growth during the projection period. Furthermore, the expanding number of advertisers on these platforms offering additional bonuses and credits to customers who frequent the platform may attract a new demographic of users.

Global Online Poker Market 2024–2033 (By Application)

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Online Poker Market: Recent Development

The online poker industry adopted several strategies which include product launches, acquisitions, collaboration, expansion and others. Some of the company strategies include:

  • In September 2023, India’s leading multi-gaming platform with more than 60 million registered users, A23 (Head Digital Works), announced the launch of its highly anticipated A23 Poker application. Designed to provide a skill-based and exhilarating poker experience alongside their new brand campaign featuring Brand Ambassador Shah Rukh Khan. A23 Poker combines the thrill of real-money gameplay with innovative features and UX never seen before in the industry. Upholding A23’s commitment to security and player protection, this cutting-edge app incorporates robust security measures and protocols that have become synonymous with the brand.
  • In June 2023, after a successful inaugural year, and as part of their ongoing commitment to grow the game and ensure poker remains as open and accessible to all, PokerStars has announced the return of the 2023 PokerStars x Poker Power Women’s Bootcamp.

These collaboration strategies have expanded the market presence of the company in the online poker industry and gained its competitive edge.

Online Poker Market: Challenge

Payment and fraud risk

Identity theft, money laundering, and fraudulent payment systems posing a major threat to the market growth. This can tarnish platforms’ reputations and dissuade users from participating.

Furthermore, bitcoin and digital wallets are becoming more widely accepted, certain players may continue to experience difficulty with traditional payment methods or withdrawal delays, particularly in countries with banking limitations on gambling transactions.

Global Online Poker Market 2024–2033 (By Platform)

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Online Poker Market: Category-Wise Insights

By Application:

The entertainment segment is expected to dominate the market. The segment expansion is driven by changing player tastes, technological advancements and the growing popularity of online gaming as a leisure activity.

Besides, the gambling segment growing at a rapid rate. The progressive legalization of internet gambling in several countries including the United States, Europe, and Asia-Pacific drives the market expansion.

By Platform:

The PC segment is expected to dominate the market. PC platforms are quite very useful for professional players and multitasking people. Many online poker experts favor PC because of its powerful features.

Besides, the smartphone segment growing at a rapid rate. The increasing adoption of smartphones across the globe driving the online poker industry over the projected period.

Report Scope

Feature of the Report Details
Market Size in 2024 USD 102.8 Billion
Projected Market Size in 2033 USD 302.2 Billion
Market Size in 2023 USD 95.6 Billion
CAGR Growth Rate 12.2% CAGR
Base Year 2023
Forecast Period 2024-2033
Key Segment By Type, Application, Platform, End User and Region
Report Coverage Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends
Regional Scope North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America
Buying Options Request tailored purchasing options to fulfil your requirements for research.

Online Poker Market: Regional Analysis

Europe is projected to dominate the online poker market. The legalization of gambling games in the region drives the market growth. These games are very popular in nations like Spain, Italy, France and Germany. Furthermore, the availability of high-speed internet along with increasing usage of smartphones drives the market growth.

However, the Asia Pacific is growing at a significant pace in the global online poker industry. The growing disposable income is expected to drive the regional industry expansion.

Global Online Poker Market 2024–2033 (By Billion)

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List of the prominent players in the Online Poker Market:

  • Tencent
  • Playtika
  • Zynga Inc.
  • PokerStars
  • Arkadium
  • Baazi Games
  • MPL
  • Quadrific Media Pvt Ltd.
  • Pocket52
  • BLITZ POKER
  • Ignition
  • Americas Cardroom
  • BetOnline
  • Every game
  • True Poker
  • Bovada
  • Juicy Stakes
  • Others

The Online Poker Market is segmented as follows:

By Type

  • Texas Hold’em Poker
  • Omaha
  • 7-Card Stud
  • 5-Card Draw
  • Follow The Queen

By Application

  • Gambling
  • Entertainment

By Platform

  • PC
  • Tablet
  • Smartphone
  • Gaming Console
  • Arcade Games

By End User

  • Gambling Enthusiasts
  • Dabblers
  • Social Exuberant
  • Teenagers
  • Adults

Regional Coverage:

North America

  • U.S.
  • Canada
  • Mexico
  • Rest of North America

Europe

  • Germany
  • France
  • U.K.
  • Russia
  • Italy
  • Spain
  • Netherlands
  • Rest of Europe

Asia Pacific

  • China
  • Japan
  • India
  • New Zealand
  • Australia
  • South Korea
  • Taiwan
  • Rest of Asia Pacific

The Middle East & Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • Kuwait
  • South Africa
  • Rest of the Middle East & Africa

Latin America

  • Brazil
  • Argentina
  • Rest of Latin America

Table of Contents

  • Chapter 1. Preface
    • 1.1 Report Description and Scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market Research Type
      • 1.3.2 Market research methodology
  • Chapter 2. Executive Summary
    • 2.1 Global Online Poker Market, (2024 – 2033) (USD Billion)
    • 2.2 Global Online Poker Market : snapshot
  • Chapter 3. Global Online Poker Market – Industry Analysis
    • 3.1 Online Poker Market: Market Dynamics
    • 3.2 Market Drivers
      • 3.2.1 Rising number of internet users
      • 3.2.2 Investment in advanced technology.
    • 3.3 Market Restraints
    • 3.4 Market Opportunities
    • 3.5 Market Challenges
    • 3.6 Porter’s Five Forces Analysis
    • 3.7 Market Attractiveness Analysis
      • 3.7.1 Market attractiveness analysis By Type
      • 3.7.2 Market attractiveness analysis By Application
      • 3.7.3 Market attractiveness analysis By Platform
      • 3.7.4 Market attractiveness analysis By End User
  • Chapter 4. Global Online Poker Market- Competitive Landscape
    • 4.1 Company market share analysis
      • 4.1.1 Global Online Poker Market: company market share, 2023
    • 4.2 Strategic development
      • 4.2.1 Acquisitions & mergers
      • 4.2.2 New Product launches
      • 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4 Research and development and Regional expansion
    • 4.3 Price trend analysis
  • Chapter 5. Global Online Poker Market – Type Analysis
    • 5.1 Global Online Poker Market overview: By Type
      • 5.1.1 Global Online Poker Market share, By Type, 2023 and 2033
    • 5.2 Texas Hold’em Poker
      • 5.2.1 Global Online Poker Market by Texas Hold’em Poker, 2024 – 2033 (USD Billion)
    • 5.3 Omaha
      • 5.3.1 Global Online Poker Market by Omaha, 2024 – 2033 (USD Billion)
    • 5.4 7-Card Stud
      • 5.4.1 Global Online Poker Market by 7-Card Stud, 2024 – 2033 (USD Billion)
    • 5.5 5-Card Draw
      • 5.5.1 Global Online Poker Market by 5-Card Draw, 2024 – 2033 (USD Billion)
    • 5.6 Follow The Queen
      • 5.6.1 Global Online Poker Market by Follow The Queen, 2024 – 2033 (USD Billion)
  • Chapter 6. Global Online Poker Market – Application Analysis
    • 6.1 Global Online Poker Market overview: By Application
      • 6.1.1 Global Online Poker Market share, By Application, 2023 and 2033
    • 6.2 Gambling
      • 6.2.1 Global Online Poker Market by Gambling, 2024 – 2033 (USD Billion)
    • 6.3 Entertainment
      • 6.3.1 Global Online Poker Market by Entertainment, 2024 – 2033 (USD Billion)
  • Chapter 7. Global Online Poker Market – Platform Analysis
    • 7.1 Global Online Poker Market overview: By Platform
      • 7.1.1 Global Online Poker Market share, By Platform, 2023 and 2033
    • 7.2 PC
      • 7.2.1 Global Online Poker Market by PC, 2024 – 2033 (USD Billion)
    • 7.3 Tablet
      • 7.3.1 Global Online Poker Market by Tablet, 2024 – 2033 (USD Billion)
    • 7.4 Smartphone
      • 7.4.1 Global Online Poker Market by Smartphone, 2024 – 2033 (USD Billion)
    • 7.5 Gaming Console
      • 7.5.1 Global Online Poker Market by Gaming Console, 2024 – 2033 (USD Billion)
    • 7.6 Arcade Games
      • 7.6.1 Global Online Poker Market by Arcade Games, 2024 – 2033 (USD Billion)
  • Chapter 8. Global Online Poker Market – End User Analysis
    • 8.1 Global Online Poker Market overview: By End User
      • 8.1.1 Global Online Poker Market share, By End User, 2023 and 2033
    • 8.2 Gambling Enthusiasts
      • 8.2.1 Global Online Poker Market by Gambling Enthusiasts, 2024 – 2033 (USD Billion)
    • 8.3 Dabblers
      • 8.3.1 Global Online Poker Market by Dabblers, 2024 – 2033 (USD Billion)
    • 8.4 Social Exuberant
      • 8.4.1 Global Online Poker Market by Social Exuberant, 2024 – 2033 (USD Billion)
    • 8.5 Teenagers
      • 8.5.1 Global Online Poker Market by Teenagers, 2024 – 2033 (USD Billion)
    • 8.6 Adults
      • 8.6.1 Global Online Poker Market by Adults, 2024 – 2033 (USD Billion)
  • Chapter 9. Online Pokers Market – Regional Analysis
    • 9.1 Global Online Pokers Market Regional Overview
    • 9.2 Global Online Pokers Market Share, by Region, 2023 & 2033 (USD Billion)
    • 9.3. North America
      • 9.3.1 North America Online Pokers Market, 2024 – 2033 (USD Billion)
        • 9.3.1.1 North America Online Pokers Market, by Country, 2024 – 2033 (USD Billion)
    • 9.4 North America Online Pokers Market, by Type, 2024 – 2033
      • 9.4.1 North America Online Pokers Market, by Type, 2024 – 2033 (USD Billion)
    • 9.5 North America Online Pokers Market, by Application, 2024 – 2033
      • 9.5.1 North America Online Pokers Market, by Application, 2024 – 2033 (USD Billion)
    • 9.6 North America Online Pokers Market, by Platform, 2024 – 2033
      • 9.6.1 North America Online Pokers Market, by Platform, 2024 – 2033 (USD Billion)
    • 9.7 North America Online Pokers Market, by End User, 2024 – 2033
      • 9.7.1 North America Online Pokers Market, by End User, 2024 – 2033 (USD Billion)
    • 9.8. Europe
      • 9.8.1 Europe Online Pokers Market, 2024 – 2033 (USD Billion)
        • 9.8.1.1 Europe Online Pokers Market, by Country, 2024 – 2033 (USD Billion)
    • 9.9 Europe Online Pokers Market, by Type, 2024 – 2033
      • 9.9.1 Europe Online Pokers Market, by Type, 2024 – 2033 (USD Billion)
    • 9.10 Europe Online Pokers Market, by Application, 2024 – 2033
      • 9.10.1 Europe Online Pokers Market, by Application, 2024 – 2033 (USD Billion)
    • 9.11 Europe Online Pokers Market, by Platform, 2024 – 2033
      • 9.11.1 Europe Online Pokers Market, by Platform, 2024 – 2033 (USD Billion)
    • 9.12 Europe Online Pokers Market, by End User, 2024 – 2033
      • 9.12.1 Europe Online Pokers Market, by End User, 2024 – 2033 (USD Billion)
    • 9.13. Asia Pacific
      • 9.13.1 Asia Pacific Online Pokers Market, 2024 – 2033 (USD Billion)
        • 9.13.1.1 Asia Pacific Online Pokers Market, by Country, 2024 – 2033 (USD Billion)
    • 9.14 Asia Pacific Online Pokers Market, by Type, 2024 – 2033
      • 9.14.1 Asia Pacific Online Pokers Market, by Type, 2024 – 2033 (USD Billion)
    • 9.15 Asia Pacific Online Pokers Market, by Application, 2024 – 2033
      • 9.15.1 Asia Pacific Online Pokers Market, by Application, 2024 – 2033 (USD Billion)
    • 9.16 Asia Pacific Online Pokers Market, by Platform, 2024 – 2033
      • 9.16.1 Asia Pacific Online Pokers Market, by Platform, 2024 – 2033 (USD Billion)
    • 9.17 Asia Pacific Online Pokers Market, by End User, 2024 – 2033
      • 9.17.1 Asia Pacific Online Pokers Market, by End User, 2024 – 2033 (USD Billion)
    • 9.18. Latin America
      • 9.18.1 Latin America Online Pokers Market, 2024 – 2033 (USD Billion)
        • 9.18.1.1 Latin America Online Pokers Market, by Country, 2024 – 2033 (USD Billion)
    • 9.19 Latin America Online Pokers Market, by Type, 2024 – 2033
      • 9.19.1 Latin America Online Pokers Market, by Type, 2024 – 2033 (USD Billion)
    • 9.20 Latin America Online Pokers Market, by Application, 2024 – 2033
      • 9.20.1 Latin America Online Pokers Market, by Application, 2024 – 2033 (USD Billion)
    • 9.21 Latin America Online Pokers Market, by Platform, 2024 – 2033
      • 9.21.1 Latin America Online Pokers Market, by Platform, 2024 – 2033 (USD Billion)
    • 9.22 Latin America Online Pokers Market, by End User, 2024 – 2033
      • 9.22.1 Latin America Online Pokers Market, by End User, 2024 – 2033 (USD Billion)
    • 9.23. The Middle-East and Africa
      • 9.23.1 The Middle-East and Africa Online Pokers Market, 2024 – 2033 (USD Billion)
        • 9.23.1.1 The Middle-East and Africa Online Pokers Market, by Country, 2024 – 2033 (USD Billion)
    • 9.24 The Middle-East and Africa Online Pokers Market, by Type, 2024 – 2033
      • 9.24.1 The Middle-East and Africa Online Pokers Market, by Type, 2024 – 2033 (USD Billion)
    • 9.25 The Middle-East and Africa Online Pokers Market, by Application, 2024 – 2033
      • 9.25.1 The Middle-East and Africa Online Pokers Market, by Application, 2024 – 2033 (USD Billion)
    • 9.26 The Middle-East and Africa Online Pokers Market, by Platform, 2024 – 2033
      • 9.26.1 The Middle-East and Africa Online Pokers Market, by Platform, 2024 – 2033 (USD Billion)
    • 9.27 The Middle-East and Africa Online Pokers Market, by End User, 2024 – 2033
      • 9.27.1 The Middle-East and Africa Online Pokers Market, by End User, 2024 – 2033 (USD Billion)
  • Chapter 10. Company Profiles
    • 10.1 Tencent
      • 10.1.1 Overview
      • 10.1.2 Financials
      • 10.1.3 Product Portfolio
      • 10.1.4 Business Strategy
      • 10.1.5 Recent Developments
    • 10.2 Playtika
      • 10.2.1 Overview
      • 10.2.2 Financials
      • 10.2.3 Product Portfolio
      • 10.2.4 Business Strategy
      • 10.2.5 Recent Developments
    • 10.3 Zynga Inc.
      • 10.3.1 Overview
      • 10.3.2 Financials
      • 10.3.3 Product Portfolio
      • 10.3.4 Business Strategy
      • 10.3.5 Recent Developments
    • 10.4 PokerStars
      • 10.4.1 Overview
      • 10.4.2 Financials
      • 10.4.3 Product Portfolio
      • 10.4.4 Business Strategy
      • 10.4.5 Recent Developments
    • 10.5 Arkadium
      • 10.5.1 Overview
      • 10.5.2 Financials
      • 10.5.3 Product Portfolio
      • 10.5.4 Business Strategy
      • 10.5.5 Recent Developments
    • 10.6 Baazi Games
      • 10.6.1 Overview
      • 10.6.2 Financials
      • 10.6.3 Product Portfolio
      • 10.6.4 Business Strategy
      • 10.6.5 Recent Developments
    • 10.7 MPL
      • 10.7.1 Overview
      • 10.7.2 Financials
      • 10.7.3 Product Portfolio
      • 10.7.4 Business Strategy
      • 10.7.5 Recent Developments
    • 10.8 Quadrific Media Pvt Ltd.
      • 10.8.1 Overview
      • 10.8.2 Financials
      • 10.8.3 Product Portfolio
      • 10.8.4 Business Strategy
      • 10.8.5 Recent Developments
    • 10.9 Pocket52
      • 10.9.1 Overview
      • 10.9.2 Financials
      • 10.9.3 Product Portfolio
      • 10.9.4 Business Strategy
      • 10.9.5 Recent Developments
    • 10.10 BLITZ POKER
      • 10.10.1 Overview
      • 10.10.2 Financials
      • 10.10.3 Product Portfolio
      • 10.10.4 Business Strategy
      • 10.10.5 Recent Developments
    • 10.11 Ignition
      • 10.11.1 Overview
      • 10.11.2 Financials
      • 10.11.3 Product Portfolio
      • 10.11.4 Business Strategy
      • 10.11.5 Recent Developments
    • 10.12 Americas Cardroom
      • 10.12.1 Overview
      • 10.12.2 Financials
      • 10.12.3 Product Portfolio
      • 10.12.4 Business Strategy
      • 10.12.5 Recent Developments
    • 10.13 BetOnline
      • 10.13.1 Overview
      • 10.13.2 Financials
      • 10.13.3 Product Portfolio
      • 10.13.4 Business Strategy
      • 10.13.5 Recent Developments
    • 10.14 Every game
      • 10.14.1 Overview
      • 10.14.2 Financials
      • 10.14.3 Product Portfolio
      • 10.14.4 Business Strategy
      • 10.14.5 Recent Developments
    • 10.15 True Poker
      • 10.15.1 Overview
      • 10.15.2 Financials
      • 10.15.3 Product Portfolio
      • 10.15.4 Business Strategy
      • 10.15.5 Recent Developments
    • 10.16 Bovada
      • 10.16.1 Overview
      • 10.16.2 Financials
      • 10.16.3 Product Portfolio
      • 10.16.4 Business Strategy
      • 10.16.5 Recent Developments
    • 10.17 Juicy Stakes
      • 10.17.1 Overview
      • 10.17.2 Financials
      • 10.17.3 Product Portfolio
      • 10.17.4 Business Strategy
      • 10.17.5 Recent Developments
    • 10.18 Others.
      • 10.18.1 Overview
      • 10.18.2 Financials
      • 10.18.3 Product Portfolio
      • 10.18.4 Business Strategy
      • 10.18.5 Recent Developments
List Of Figures

Figures No 1 to 35

List Of Tables

Tables No 1 to 102

Report Methodology

In order to get the most precise estimates and forecasts possible, Custom Market Insights applies a detailed and adaptive research methodology centered on reducing deviations. For segregating and assessing quantitative aspects of the market, the company uses a combination of top-down and bottom-up approaches. Furthermore, data triangulation, which examines the market from three different aspects, is a recurring theme in all of our research reports. The following are critical components of the methodology used in all of our studies:

Preliminary Data Mining

On a broad scale, raw market information is retrieved and compiled. Data is constantly screened to make sure that only substantiated and verified sources are taken into account. Furthermore, data is mined from a plethora of reports in our archive and also a number of reputed & reliable paid databases. To gain a detailed understanding of the business, it is necessary to know the entire product life cycle and to facilitate this, we gather data from different suppliers, distributors, and buyers.

Surveys, technological conferences, and trade magazines are used to identify technical issues and trends. Technical data is also gathered from the standpoint of intellectual property, with a focus on freedom of movement and white space. The dynamics of the industry in terms of drivers, restraints, and valuation trends are also gathered. As a result, the content created contains a diverse range of original data, which is then cross-validated and verified with published sources.

Statistical Model

Simulation models are used to generate our business estimates and forecasts. For each study, a one-of-a-kind model is created. Data gathered for market dynamics, the digital landscape, development services, and valuation patterns are fed into the prototype and analyzed concurrently. These factors are compared, and their effect over the projected timeline is quantified using correlation, regression, and statistical modeling. Market forecasting is accomplished through the use of a combination of economic techniques, technical analysis, industry experience, and domain knowledge.

Short-term forecasting is typically done with econometric models, while long-term forecasting is done with technological market models. These are based on a synthesis of the technological environment, legal frameworks, economic outlook, and business regulations. Bottom-up market evaluation is favored, with crucial regional markets reviewed as distinct entities and data integration to acquire worldwide estimates. This is essential for gaining a thorough knowledge of the industry and ensuring that errors are kept to a minimum.

Some of the variables taken into account for forecasting are as follows:

• Industry drivers and constraints, as well as their current and projected impact

• The raw material case, as well as supply-versus-price trends

• Current volume and projected volume growth through 2030

We allocate weights to these variables and use weighted average analysis to determine the estimated market growth rate.

Primary Validation

This is the final step in our report’s estimating and forecasting process. Extensive primary interviews are carried out, both in-person and over the phone, to validate our findings and the assumptions that led to them.
Leading companies from across the supply chain, including suppliers, technology companies, subject matter experts, and buyers, use techniques like interviewing to ensure a comprehensive and non-biased overview of the business. These interviews are conducted all over the world, with the help of local staff and translators, to overcome language barriers.

Primary interviews not only aid with data validation, but also offer additional important insight into the industry, existing business scenario, and future projections, thereby improving the quality of our reports.

All of our estimates and forecasts are validated through extensive research work with key industry participants (KIPs), which typically include:

• Market leaders

• Suppliers of raw materials

• Suppliers of raw materials

• Buyers.

The following are the primary research objectives:

• To ensure the accuracy and acceptability of our data.

• Gaining an understanding of the current market and future projections.

Data Collection Matrix

Perspective Primary research Secondary research
Supply-side
  • Manufacturers
  • Technology distributors and wholesalers
  • Company reports and publications
  • Government publications
  • Independent investigations
  • Economic and demographic data
Demand-side
  • End-user surveys
  • Consumer surveys
  • Mystery shopping
  • Case studies
  • Reference customers


Market Analysis Matrix

Qualitative analysis Quantitative analysis
  • Industry landscape and trends
  • Market dynamics and key issues
  • Technology landscape
  • Market opportunities
  • Porter’s analysis and PESTEL analysis
  • Competitive landscape and component benchmarking
  • Policy and regulatory scenario
  • Market revenue estimates and forecast up to 2028
  • Market revenue estimates and forecasts up to 2028, by technology
  • Market revenue estimates and forecasts up to 2028, by application
  • Market revenue estimates and forecasts up to 2028, by type
  • Market revenue estimates and forecasts up to 2028, by component
  • Regional market revenue forecasts, by technology
  • Regional market revenue forecasts, by application
  • Regional market revenue forecasts, by type
  • Regional market revenue forecasts, by component

Prominent Player

  • Tencent
  • Playtika
  • Zynga Inc.
  • PokerStars
  • Arkadium
  • Baazi Games
  • MPL
  • Quadrific Media Pvt Ltd.
  • Pocket52
  • BLITZ POKER
  • Ignition
  • Americas Cardroom
  • BetOnline
  • Every game
  • True Poker
  • Bovada
  • Juicy Stakes
  • Others

FAQs

The key factors driving the Market are Rising number of internet users, Investment in advanced technology.

The “Gambling” had the largest share in the global market for Online Poker.

The “Texas Hold’em Poker” category dominated the market in 2023.

The key players in the market are Tencent, Playtika, Zynga Inc., PokerStars, Arkadium, Baazi Games, MPL, Quadrific Media Pvt Ltd., Pocket52, BLITZ POKER, Ignition, Americas Cardroom, BetOnline, Every game, True Poker, Bovada, Juicy Stakes, Others.

“Europe” had the largest share in the Online Poker Market.

The global market is projected to grow at a CAGR of 12.2% during the forecast period, 2024-2033.

The Online Poker Market size was valued at USD 102.8 Billion in 2024.

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