Report Code: CMI52052

Published Date: July 2024

Pages: 320+

Category: Technology

Report Snapshot

CAGR: 67.7%
7.8B
2023
10.2B
2024
304.3B
2033

Source: CMI

Study Period: 2024-2033
Fastest Growing Market: Asia-Pacific
Largest Market: Europe

Major Players

  • Dapper Labs Inc.
  • Sky Mavis
  • Splinterlands
  • Animoca Brands Corporation Limited
  • Immutable
  • Uplandme Inc.
  • Others

Exclusive, in-depth market intelligence can help you increase your Revenue.

Download Sample Pdf

Reports Description

Global Blockchain Gaming Market was valued at USD 10.2 Billion in 2024 and is expected to reach USD 304.3 Billion by 2033, at a CAGR of 67.7% during the forecast period 2024 – 2033.

Blockchain gaming refers to the integration of blockchain technology with video games. Unlike traditional games where the game developers or publishers have full control, blockchain games operate on decentralized networks.

Blockchain Gaming Market: Growth Factors

Increasing need for a decentralized gaming ecosystem

The need for a decentralized gaming ecosystem is a significant driver of the blockchain gaming market. Traditional gaming ecosystems often suffer from issues like centralized control, lack of transparency, and unfair revenue distribution, and limited player engagement.

Blockchain technology addresses these problems by introducing a decentralized framework that benefits developers, gamers, and investors. In a decentralized gaming ecosystem, blockchain ensures transparency and fairness through immutable ledgers that record all transactions and in-game activities.

This transparency builds trust among players and developers, as game rules, item ownership, and player achievements are verifiable and tamper-proof.

Moreover, decentralized platforms enable true ownership of in-game assets through non-fungible tokens (NFTs), allowing players to buy, sell, and trade items freely outside the game environment, creating new economic opportunities and enhancing player engagement.

Developers benefit from decentralized ecosystems by reducing dependency on centralized platforms, which often impose high fees and restrictive policies. Blockchain allows for more equitable revenue sharing and fosters a direct relationship between developers and their communities.

Additionally, decentralized autonomous organizations (DAOs) can govern these ecosystems, ensuring that development decisions reflect the community’s interests, and promoting a more inclusive and player-driven game development process.

Ongoing advancements in AI and ML          

Ongoing advancements in Artificial Intelligence (AI) and Machine Learning (ML) are significantly driving the blockchain gaming market by enhancing game mechanics, improving user experiences, and fostering innovative economic models.

AI and ML algorithms enable the creation of more sophisticated, responsive, and personalized gaming environments. These technologies can analyse vast amounts of data from player interactions to tailor experiences, create intelligent non-player characters (NPCs), and develop adaptive gameplay that evolves based on individual player behaviour.

In blockchain gaming, AI and ML also contribute to the development of more secure and transparent gaming ecosystems. They can be used to detect fraudulent activities, ensure fair play and maintain the integrity of in-game economies.

Moreover, AI-driven analytics can provide insights into market trends and player preferences, helping developers design more engaging and profitable games. Additionally, the integration of AI and ML with blockchain technology facilitates the creation of decentralized, player-driven markets and economies.

Smart contracts, powered by blockchain, automate transactions and asset exchanges within games, while AI algorithms manage these processes efficiently, ensuring scalability and robustness.

This synergy supports innovative monetization strategies, such as play-to-earn models, where players can earn real-world value through in-game achievements and asset trading, thereby attracting a broader audience and driving market growth.

Blockchain Gaming Market: Restraints

Lack of technical expertise

The lack of technical expertise significantly hinders the blockchain gaming market by impeding development, adoption, and innovation. Blockchain technology is complex, requiring specialized knowledge in cryptography, decentralized networks, and smart contracts.

The shortage of skilled developers and engineers proficient in these areas slows the creation of robust and secure blockchain-based games. Furthermore, the integration of blockchain into gaming involves overcoming numerous technical challenges, such as scalability, interoperability, and security.

Additionally, educating the broader gaming community about the benefits and functionality of blockchain is crucial for widespread adoption. The lack of expertise extends to game developers and players alike, creating a knowledge gap that hampers understanding and acceptance of blockchain technology in gaming.

Without adequate technical knowledge, developers may be unable to effectively communicate the advantages of blockchain features, such as ownership of in-game assets and decentralized marketplaces.

Global Blockchain Gaming Market 2024–2033 (By Platform)

www.custommarketinsight.com

Blockchain Gaming Market: Opportunities

Transformation in the gaming industry

The transformation in the gaming industry, characterized by technological advancements and changing consumer preferences, is driving the growth of the blockchain gaming market. As gamers increasingly seek immersive and interactive experiences, blockchain technology offers unique benefits that traditional gaming platforms cannot match.

One of the key drivers is the demand for true ownership of in-game assets. Blockchain enables players to own, trade, and sell digital items securely, thanks to decentralized ledgers and smart contracts. This enhances the gaming experience by giving players tangible value and control over their virtual possessions.

Moreover, the rise of play-to-earn (P2E) models, where players can earn cryptocurrency or NFTs through gameplay, has garnered significant attention. These models provide financial incentives and new revenue streams for gamers, attracting a broader audience and encouraging longer engagement.

Additionally, the transparency and security offered by blockchain technology address concerns about fraud and cheating, fostering a fairer gaming environment. The integration of blockchain also facilitates the creation of decentralized gaming ecosystems, where developers can build interoperable games and economies.

This encourages innovation and collaboration within the gaming community. As major game developers and publishers begin to explore and adopt blockchain technology, the market for blockchain-based games is poised for substantial growth, reshaping the future of the gaming industry.

Global Blockchain Gaming Market 2024–2033 (By Device)

www.custommarketinsight.com

Blockchain Gaming Market: Segmentation Analysis

Global Blockchain Gaming market is segmented by game type, platform, device and region.  Based on game type, the market is classified into Role Playing Games, Open World Games and Collectible Games.

Role Playing Games dominated the market in 2023 with a market share of 50.2% and is expected to keep its dominance during the forecast period 2024-2033.

Role-playing games (RPGs) are significantly driving the blockchain gaming market by leveraging their immersive, narrative-driven experiences and integrating blockchain technology to offer unique benefits to players. Blockchain enables true ownership of in-game assets.

In traditional RPGs, items and characters are confined within the game’s ecosystem. However, blockchain allows players to own their assets as non-fungible tokens (NFTs), which can be traded, sold, or used across different games. This decentralization fosters a sense of real-world value and investment in the gaming experience.

RPGs benefit from blockchain’s secure and transparent nature. Smart contracts ensure that transactions, trades, and rewards are executed transparently and fairly, reducing fraud and enhancing trust among players.

This trust is crucial in RPGs, where players invest significant time and resources into developing their characters and acquiring rare items. Additionally, blockchain facilitates play-to-earn (P2E) models, where players can earn cryptocurrency or NFTs through gameplay.

This model is particularly appealing in RPGs, where grinding and quest completion are integral parts of the experience. P2E incentivizes engagement and provides tangible rewards for time spent in-game.

Based on the platform, the market is classified into ETH, BNB Chain, Polygon and Others. ETH dominated the market in 2023 with a market share of 34.4% and is expected to keep its dominance during the forecast period 2024-2033.

Ethereum (ETH) significantly drives the blockchain gaming market through its robust, decentralized platform that supports the development and deployment of smart contracts and decentralized applications (dApps).

As the leading blockchain for smart contracts, Ethereum provides a reliable and secure infrastructure for creating blockchain-based games, enabling developers to build and manage complex in-game economies, tokenized assets, and player-owned items.

The ERC-721 and ERC-1155 token standards on Ethereum facilitate the creation of non-fungible tokens (NFTs), which are essential for representing unique in-game items, characters, and real estate.  Moreover, Ethereum’s decentralized nature ensures that in-game assets are secure, transparent, and immune to tampering or censorship.

Based on devices, the market is classified into Android, Web, IOS and Others. Web dominated the market in 2023 with a market share of 39.5% and is expected to keep its dominance during the forecast period 2024-2033.

Web devices, including smartphones, tablets, and computers, are pivotal in driving the blockchain gaming market by providing widespread accessibility and enhancing user engagement. Web devices support the integration of blockchain wallets and decentralized applications (dApps), facilitating seamless in-game transactions and ownership verification.

Additionally, advancements in web technologies, like HTML5 and Web3, enable the development of rich, interactive blockchain games that can run efficiently on web devices. These technologies support high-quality graphics and real-time interactions, making blockchain games more appealing and engaging.

Furthermore, web devices allow for cross-platform play, where users can enjoy consistent gaming experiences across multiple devices.

Report Scope

Feature of the Report Details
Market Size in 2024 USD 10.2 Billion
Projected Market Size in 2033 USD 304.3 Billion
Market Size in 2023 USD 7.8 Billion
CAGR Growth Rate 67.7% CAGR
Base Year 2023
Forecast Period 2024-2033
Key Segment By Game Type, Platform, Device and Region
Report Coverage Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends
Regional Scope North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America
Buying Options Request tailored purchasing options to fulfil your requirements for research.

Blockchain Gaming Market: Regional Analysis

By region, Blockchain Gaming market is segmented into North America, Europe, Asia-Pacific, Latin America, the Middle East & Africa. North America dominated the global Blockchain Gaming market in 2023 with a market share of 42.5% and is expected to keep its dominance during the forecast period 2024-2033.

North America plays a pivotal role in driving the blockchain gaming market due to its technological leadership, innovative ecosystem, and substantial investment landscape.

The region is home to numerous pioneering blockchain and gaming companies, such as Enjin, Mythical Games, and Dapper Labs, which develop cutting-edge platforms and games leveraging blockchain technology.

These companies benefit from a robust venture capital environment, with significant funding flowing into blockchain gaming startups, accelerating their growth and innovation.

Moreover, North America’s advanced digital infrastructure and high internet penetration facilitate the widespread adoption of blockchain games. Gamers in the region are tech-savvy and open to new gaming experiences, including play-to-earn models and decentralized gaming ecosystems enabled by blockchain.

This acceptance fuels demand and drives market expansion. Additionally, regulatory clarity and support for blockchain technologies in countries like the United States and Canada create a conducive environment for the development and deployment of blockchain games.

North America’s influence is further amplified by major tech events and conferences, such as the Game Developers Conference (GDC) and Blockchain Expo, which serve as platforms for showcasing blockchain gaming innovations and fostering collaborations.

Blockchain Gaming Market: Recent Developments

  • In October 2022, Sky Mavis announced a multi-year partnership with Google Cloud to enhance the security of Ronin. Sky Mavis launched Ronin a blockchain network built using the Ethereum virtual machine (EVM).
  • In August 2023, Illuvium announced the launch of Beyond Wave 2 which is a milestone in digital collectible games.
  • In August 2023, Animoca Brands Corporation Ltd entered into a Memorandum of Understanding (MoU) for a strategic partnership with CyberConnect to build a decentralised social layer for the company’s NFT collection, named Mocaverse.

Global Blockchain Gaming Market 2024–2033 (By Billion)

www.custommarketinsight.com

List of the prominent players in the Blockchain Gaming Market:

  • Dapper Labs Inc.
  • Sky Mavis
  • Splinterlands
  • Animoca Brands Corporation Limited
  • Immutable
  • Uplandme Inc.
  • Illuvium
  • Mythical Inc.
  • ROKO GAME STUDIOS
  • Autonomous Worlds Ltd.
  • Webllisto
  • Appinventiv
  • Maticz Technologies Private Limited
  • LeewayHertz
  • Lumighost Ltd.
  • Sara Technologies Inc.
  • Animoca Brands Corporation Limited
  • IBM
  • Unicsoft
  • Cubix
  • Others

These key players are adopting various growth strategies such as mergers & acquisitions, joint ventures, expansion, strategic alliances, new product launches, etc. to enhance their business operations and revenues.

The Blockchain Gaming Market is segmented as follows:

By Game Type

  • Role Playing Games
  • Open World Games
  • Collectible Games

By Platform

  • ETH
  • BNB Chain
  • Polygon
  • Others

By Device

  • Android
  • Web
  • IOS
  • Others

Regional Coverage:

North America

  • U.S.
  • Canada
  • Mexico
  • Rest of North America

Europe

  • Germany
  • France
  • U.K.
  • Russia
  • Italy
  • Spain
  • Netherlands
  • Rest of Europe

Asia Pacific

  • China
  • Japan
  • India
  • New Zealand
  • Australia
  • South Korea
  • Taiwan
  • Rest of Asia Pacific

The Middle East & Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • Kuwait
  • South Africa
  • Rest of the Middle East & Africa

Latin America

  • Brazil
  • Argentina
  • Rest of Latin America

Table of Contents

  • Chapter 1. Preface
    • 1.1 Report Description and Scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market Research Type
      • 1.3.2 Market Research Methodology
  • Chapter 2. Executive Summary
    • 2.1 Global Blockchain Gaming Market, (2024 – 2033) (USD Billion)
    • 2.2 Global Blockchain Gaming Market: snapshot
  • Chapter 3. Global Blockchain Gaming Market – Industry Analysis
    • 3.1 Blockchain Gaming Market: Market Dynamics
    • 3.2 Market Drivers
      • 3.2.1 Increasing need for a decentralized gaming ecosystem
      • 3.2.2 Ongoing advancements in AI and ML
    • 3.3 Market Restraints
    • 3.4 Market Opportunities
    • 3.5 Market Challenges
    • 3.6 Porter’s Five Forces Analysis
    • 3.7 Market Attractiveness Analysis
      • 3.7.1 Market Attractiveness Analysis By Game Type
      • 3.7.2 Market Attractiveness Analysis By Platform
      • 3.7.3 Market Attractiveness Analysis By Device
  • Chapter 4. Global Blockchain Gaming Market- Competitive Landscape
    • 4.1 Company market share analysis
      • 4.1.1 Global Blockchain Gaming Market: Company Market Share, 2023
    • 4.2 Strategic development
      • 4.2.1 Acquisitions & mergers
      • 4.2.2 New Product launches
      • 4.2.3 Agreements, partnerships, collaboration, and joint ventures
      • 4.2.4 Research and development and Regional expansion
    • 4.3 Price trend analysis
  • Chapter 5. Global Blockchain Gaming Market – Game Type Analysis
    • 5.1 Global Blockchain Gaming Market Overview: By Game Type
      • 5.1.1 Global Blockchain Gaming Market Share, By Game Type, 2023 and 2033
    • 5.2 Role Playing Games
      • 5.2.1 Global Blockchain Gaming Market by Role Playing Games, 2024 – 2033 (USD Billion)
    • 5.3 Open World Games
      • 5.3.1 Global Blockchain Gaming Market by Open World Games, 2024 – 2033 (USD Billion)
    • 5.4 Collectible Games
      • 5.4.1 Global Blockchain Gaming Market by Collectible Games, 2024 – 2033 (USD Billion)
  • Chapter 6. Global Blockchain Gaming Market – Platform Analysis
    • 6.1 Global Blockchain Gaming Market Overview: By Platform
      • 6.1.1 Global Blockchain Gaming Market Share, By Platform, 2023 and 2033
    • 6.2 ETH
      • 6.2.1 Global Blockchain Gaming Market by ETH, 2024 – 2033 (USD Billion)
    • 6.3 BNB Chain
      • 6.3.1 Global Blockchain Gaming Market by BNB Chain, 2024 – 2033 (USD Billion)
    • 6.4 Polygon
      • 6.4.1 Global Blockchain Gaming Market by Polygon, 2024 – 2033 (USD Billion)
    • 6.5 Others
      • 6.5.1 Global Blockchain Gaming Market by Others, 2024 – 2033 (USD Billion)
  • Chapter 7. Global Blockchain Gaming Market – Device Analysis
    • 7.1 Global Blockchain Gaming Market Overview: By Device
      • 7.1.1 Global Blockchain Gaming Market Share, By Device, 2023 and 2033
    • 7.2 Android
      • 7.2.1 Global Blockchain Gaming Market by Android, 2024 – 2033 (USD Billion)
    • 7.3 Web
      • 7.3.1 Global Blockchain Gaming Market by Web, 2024 – 2033 (USD Billion)
    • 7.4 IOS
      • 7.4.1 Global Blockchain Gaming Market by IOS, 2024 – 2033 (USD Billion)
    • 7.5 Others
      • 7.5.1 Global Blockchain Gaming Market by Others, 2024 – 2033 (USD Billion)
  • Chapter 8. Blockchain Gaming Market – Regional Analysis
    • 8.1 Global Blockchain Gaming Market Regional Overview
    • 8.2 Global Blockchain Gaming Market Share, by Region, 2023 & 2033 (USD Billion)
    • 8.3. North America
      • 8.3.1 North America Blockchain Gaming Market, 2024 – 2033 (USD Billion)
        • 8.3.1.1 North America Blockchain Gaming Market, by Country, 2024 – 2033 (USD Billion)
    • 8.4 North America Blockchain Gaming Market, by Game Type, 2024 – 2033
      • 8.4.1 North America Blockchain Gaming Market, by Game Type, 2024 – 2033 (USD Billion)
    • 8.5 North America Blockchain Gaming Market, by Platform, 2024 – 2033
      • 8.5.1 North America Blockchain Gaming Market, by Platform, 2024 – 2033 (USD Billion)
    • 8.6 North America Blockchain Gaming Market, by Device, 2024 – 2033
      • 8.6.1 North America Blockchain Gaming Market, by Device, 2024 – 2033 (USD Billion)
    • 8.7. Europe
      • 8.7.1 Europe Blockchain Gaming Market, 2024 – 2033 (USD Billion)
        • 8.7.1.1 Europe Blockchain Gaming Market, by Country, 2024 – 2033 (USD Billion)
    • 8.8 Europe Blockchain Gaming Market, by Game Type, 2024 – 2033
      • 8.8.1 Europe Blockchain Gaming Market, by Game Type, 2024 – 2033 (USD Billion)
    • 8.9 Europe Blockchain Gaming Market, by Platform, 2024 – 2033
      • 8.9.1 Europe Blockchain Gaming Market, by Platform, 2024 – 2033 (USD Billion)
    • 8.10 Europe Blockchain Gaming Market, by Device, 2024 – 2033
      • 8.10.1 Europe Blockchain Gaming Market, by Device, 2024 – 2033 (USD Billion)
    • 8.11. Asia Pacific
      • 8.11.1 Asia Pacific Blockchain Gaming Market, 2024 – 2033 (USD Billion)
        • 8.11.1.1 Asia Pacific Blockchain Gaming Market, by Country, 2024 – 2033 (USD Billion)
    • 8.12 Asia Pacific Blockchain Gaming Market, by Game Type, 2024 – 2033
      • 8.12.1 Asia Pacific Blockchain Gaming Market, by Game Type, 2024 – 2033 (USD Billion)
    • 8.13 Asia Pacific Blockchain Gaming Market, by Platform, 2024 – 2033
      • 8.13.1 Asia Pacific Blockchain Gaming Market, by Platform, 2024 – 2033 (USD Billion)
    • 8.14 Asia Pacific Blockchain Gaming Market, by Device, 2024 – 2033
      • 8.14.1 Asia Pacific Blockchain Gaming Market, by Device, 2024 – 2033 (USD Billion)
    • 8.15. Latin America
      • 8.15.1 Latin America Blockchain Gaming Market, 2024 – 2033 (USD Billion)
        • 8.15.1.1 Latin America Blockchain Gaming Market, by Country, 2024 – 2033 (USD Billion)
    • 8.16 Latin America Blockchain Gaming Market, by Game Type, 2024 – 2033
      • 8.16.1 Latin America Blockchain Gaming Market, by Game Type, 2024 – 2033 (USD Billion)
    • 8.17 Latin America Blockchain Gaming Market, by Platform, 2024 – 2033
      • 8.17.1 Latin America Blockchain Gaming Market, by Platform, 2024 – 2033 (USD Billion)
    • 8.18 Latin America Blockchain Gaming Market, by Device, 2024 – 2033
      • 8.18.1 Latin America Blockchain Gaming Market, by Device, 2024 – 2033 (USD Billion)
    • 8.19. The Middle-East and Africa
      • 8.19.1 The Middle-East and Africa Blockchain Gaming Market, 2024 – 2033 (USD Billion)
        • 8.19.1.1 The Middle-East and Africa Blockchain Gaming Market, by Country, 2024 – 2033 (USD Billion)
    • 8.20 The Middle-East and Africa Blockchain Gaming Market, by Game Type, 2024 – 2033
      • 8.20.1 The Middle-East and Africa Blockchain Gaming Market, by Game Type, 2024 – 2033 (USD Billion)
    • 8.21 The Middle-East and Africa Blockchain Gaming Market, by Platform, 2024 – 2033
      • 8.21.1 The Middle-East and Africa Blockchain Gaming Market, by Platform, 2024 – 2033 (USD Billion)
    • 8.22 The Middle-East and Africa Blockchain Gaming Market, by Device, 2024 – 2033
      • 8.22.1 The Middle-East and Africa Blockchain Gaming Market, by Device, 2024 – 2033 (USD Billion)
  • Chapter 9. Company Profiles
    • 9.1 Dapper Labs Inc.
      • 9.1.1 Overview
      • 9.1.2 Financials
      • 9.1.3 Product Portfolio
      • 9.1.4 Business Strategy
      • 9.1.5 Recent Developments
    • 9.2 Sky Mavis
      • 9.2.1 Overview
      • 9.2.2 Financials
      • 9.2.3 Product Portfolio
      • 9.2.4 Business Strategy
      • 9.2.5 Recent Developments
    • 9.3 Splinterlands
      • 9.3.1 Overview
      • 9.3.2 Financials
      • 9.3.3 Product Portfolio
      • 9.3.4 Business Strategy
      • 9.3.5 Recent Developments
    • 9.4 Animoca Brands Corporation Limited
      • 9.4.1 Overview
      • 9.4.2 Financials
      • 9.4.3 Product Portfolio
      • 9.4.4 Business Strategy
      • 9.4.5 Recent Developments
    • 9.5 Immutable
      • 9.5.1 Overview
      • 9.5.2 Financials
      • 9.5.3 Product Portfolio
      • 9.5.4 Business Strategy
      • 9.5.5 Recent Developments
    • 9.6 Uplandme Inc.
      • 9.6.1 Overview
      • 9.6.2 Financials
      • 9.6.3 Product Portfolio
      • 9.6.4 Business Strategy
      • 9.6.5 Recent Developments
    • 9.7 Illuvium
      • 9.7.1 Overview
      • 9.7.2 Financials
      • 9.7.3 Product Portfolio
      • 9.7.4 Business Strategy
      • 9.7.5 Recent Developments
    • 9.8 Mythical Inc.
      • 9.8.1 Overview
      • 9.8.2 Financials
      • 9.8.3 Product Portfolio
      • 9.8.4 Business Strategy
      • 9.8.5 Recent Developments
    • 9.9 ROKO GAME STUDIOS
      • 9.9.1 Overview
      • 9.9.2 Financials
      • 9.9.3 Product Portfolio
      • 9.9.4 Business Strategy
      • 9.9.5 Recent Developments
    • 9.10 Autonomous Worlds Ltd.
      • 9.10.1 Overview
      • 9.10.2 Financials
      • 9.10.3 Product Portfolio
      • 9.10.4 Business Strategy
      • 9.10.5 Recent Developments
    • 9.11 Webllisto
      • 9.11.1 Overview
      • 9.11.2 Financials
      • 9.11.3 Product Portfolio
      • 9.11.4 Business Strategy
      • 9.11.5 Recent Developments
    • 9.12 Appinventiv
      • 9.12.1 Overview
      • 9.12.2 Financials
      • 9.12.3 Product Portfolio
      • 9.12.4 Business Strategy
      • 9.12.5 Recent Developments
    • 9.13 Maticz Technologies Private Limited
      • 9.13.1 Overview
      • 9.13.2 Financials
      • 9.13.3 Product Portfolio
      • 9.13.4 Business Strategy
      • 9.13.5 Recent Developments
    • 9.14 LeewayHertz
      • 9.14.1 Overview
      • 9.14.2 Financials
      • 9.14.3 Product Portfolio
      • 9.14.4 Business Strategy
      • 9.14.5 Recent Developments
    • 9.15 Lumighost Ltd.
      • 9.15.1 Overview
      • 9.15.2 Financials
      • 9.15.3 Product Portfolio
      • 9.15.4 Business Strategy
      • 9.15.5 Recent Developments
    • 9.16 Sara Technologies Inc.
      • 9.16.1 Overview
      • 9.16.2 Financials
      • 9.16.3 Product Portfolio
      • 9.16.4 Business Strategy
      • 9.16.5 Recent Developments
    • 9.17 Animoca Brands Corporation Limited
      • 9.17.1 Overview
      • 9.17.2 Financials
      • 9.17.3 Product Portfolio
      • 9.17.4 Business Strategy
      • 9.17.5 Recent Developments
    • 9.18 IBM
      • 9.18.1 Overview
      • 9.18.2 Financials
      • 9.18.3 Product Portfolio
      • 9.18.4 Business Strategy
      • 9.18.5 Recent Developments
    • 9.19 Unicsoft
      • 9.19.1 Overview
      • 9.19.2 Financials
      • 9.19.3 Product Portfolio
      • 9.19.4 Business Strategy
      • 9.19.5 Recent Developments
    • 9.20 Cubix
      • 9.20.1 Overview
      • 9.20.2 Financials
      • 9.20.3 Product Portfolio
      • 9.20.4 Business Strategy
      • 9.20.5 Recent Developments
    • 9.21 Others.
      • 9.21.1 Overview
      • 9.21.2 Financials
      • 9.21.3 Product Portfolio
      • 9.21.4 Business Strategy
      • 9.21.5 Recent Developments
List Of Figures

Figures No 1 to 27

List Of Tables

Tables No 1 to 77

Report Methodology

In order to get the most precise estimates and forecasts possible, Custom Market Insights applies a detailed and adaptive research methodology centered on reducing deviations. For segregating and assessing quantitative aspects of the market, the company uses a combination of top-down and bottom-up approaches. Furthermore, data triangulation, which examines the market from three different aspects, is a recurring theme in all of our research reports. The following are critical components of the methodology used in all of our studies:

Preliminary Data Mining

On a broad scale, raw market information is retrieved and compiled. Data is constantly screened to make sure that only substantiated and verified sources are taken into account. Furthermore, data is mined from a plethora of reports in our archive and also a number of reputed & reliable paid databases. To gain a detailed understanding of the business, it is necessary to know the entire product life cycle and to facilitate this, we gather data from different suppliers, distributors, and buyers.

Surveys, technological conferences, and trade magazines are used to identify technical issues and trends. Technical data is also gathered from the standpoint of intellectual property, with a focus on freedom of movement and white space. The dynamics of the industry in terms of drivers, restraints, and valuation trends are also gathered. As a result, the content created contains a diverse range of original data, which is then cross-validated and verified with published sources.

Statistical Model

Simulation models are used to generate our business estimates and forecasts. For each study, a one-of-a-kind model is created. Data gathered for market dynamics, the digital landscape, development services, and valuation patterns are fed into the prototype and analyzed concurrently. These factors are compared, and their effect over the projected timeline is quantified using correlation, regression, and statistical modeling. Market forecasting is accomplished through the use of a combination of economic techniques, technical analysis, industry experience, and domain knowledge.

Short-term forecasting is typically done with econometric models, while long-term forecasting is done with technological market models. These are based on a synthesis of the technological environment, legal frameworks, economic outlook, and business regulations. Bottom-up market evaluation is favored, with crucial regional markets reviewed as distinct entities and data integration to acquire worldwide estimates. This is essential for gaining a thorough knowledge of the industry and ensuring that errors are kept to a minimum.

Some of the variables taken into account for forecasting are as follows:

• Industry drivers and constraints, as well as their current and projected impact

• The raw material case, as well as supply-versus-price trends

• Current volume and projected volume growth through 2033

We allocate weights to these variables and use weighted average analysis to determine the estimated market growth rate.

Primary Validation

This is the final step in our report’s estimating and forecasting process. Extensive primary interviews are carried out, both in-person and over the phone, to validate our findings and the assumptions that led to them.
Leading companies from across the supply chain, including suppliers, technology companies, subject matter experts, and buyers, use techniques like interviewing to ensure a comprehensive and non-biased overview of the business. These interviews are conducted all over the world, with the help of local staff and translators, to overcome language barriers.

Primary interviews not only aid with data validation, but also offer additional important insight into the industry, existing business scenario, and future projections, thereby improving the quality of our reports.

All of our estimates and forecasts are validated through extensive research work with key industry participants (KIPs), which typically include:

• Market leaders

• Suppliers of raw materials

• Suppliers of raw materials

• Buyers.

The following are the primary research objectives:

• To ensure the accuracy and acceptability of our data.

• Gaining an understanding of the current market and future projections.

Data Collection Matrix

Perspective Primary research Secondary research
Supply-side
  • Manufacturers
  • Technology distributors and wholesalers
  • Company reports and publications
  • Government publications
  • Independent investigations
  • Economic and demographic data
Demand-side
  • End-user surveys
  • Consumer surveys
  • Mystery shopping
  • Case studies
  • Reference customers


Market Analysis Matrix

Qualitative analysis Quantitative analysis
  • Industry landscape and trends
  • Market dynamics and key issues
  • Technology landscape
  • Market opportunities
  • Porter’s analysis and PESTEL analysis
  • Competitive landscape and component benchmarking
  • Policy and regulatory scenario
  • Market revenue estimates and forecast up to 2033
  • Market revenue estimates and forecasts up to 2033, by technology
  • Market revenue estimates and forecasts up to 2033, by application
  • Market revenue estimates and forecasts up to 2033, by type
  • Market revenue estimates and forecasts up to 2033, by component
  • Regional market revenue forecasts, by technology
  • Regional market revenue forecasts, by application
  • Regional market revenue forecasts, by type
  • Regional market revenue forecasts, by component

Prominent Player

  • Dapper Labs Inc.
  • Sky Mavis
  • Splinterlands
  • Animoca Brands Corporation Limited
  • Immutable
  • Uplandme Inc.
  • Illuvium
  • Mythical Inc.
  • ROKO GAME STUDIOS
  • Autonomous Worlds Ltd.
  • Webllisto
  • Appinventiv
  • Maticz Technologies Private Limited
  • LeewayHertz
  • Lumighost Ltd.
  • Sara Technologies Inc.
  • Animoca Brands Corporation Limited
  • IBM
  • Unicsoft
  • Cubix
  • Others

FAQs

The restraints of the Blockchain Gaming market is Lack of technical expertise.

The major driver for the Blockchain Gaming market is increasing need for a decentralized gaming ecosystem and ongoing advancements in AI and ML.

The “Role Playing Games” category dominated the market in 2023.

The key players in the market are Dapper Labs Inc., Sky Mavis, Splinterlands, Animoca Brands Corporation Limited, Immutable, Uplandme Inc., Illuvium, Mythical Inc., ROKO GAME STUDIOS, Autonomous Worlds Ltd., Webllisto, Appinventiv, Maticz Technologies Private Limited, LeewayHertz, Lumighost Ltd., Sara Technologies Inc., Animoca Brands Corporation Limited, IBM, Unicsoft, Cubix, Others.

“North America” had the largest share in the Blockchain Gaming Market.

The global market is projected to grow at a CAGR of 67.7% during the forecast period, 2024-2033.

The Blockchain Gaming Market size was valued at USD 10.2 Billion in 2024.

PURCHASE OPTIONS

$

3990


$

4990


$

5990


$

2290


$

2390

What You Get :

  • PDF Report Format.
  • Can be accessible by 1 single user.
  • Free 25% or 40 hours of customisation.
  • Free post-sale service assistance.
  • 15% discount on your next purchase.
  • Dedicated account Associate .
  • Permission to print the report.
  • Service guarantee available.
  • PDF and Excel Datasheet Formats.
  • Can be accessible upto 2 to 5 users.
  • Free 35% or 60 hours of customisation.
  • Free post-sale service assistance.
  • 25% discount on your next purchase.
  • Service guarantee available.
  • Personalised market brief by author.
  • Permission to print the report.
  • Report in your Language.
  • PDF, Excel and Power Point.
  • Can be accessible by unlimited users.
  • Free 40% or 80 hours of customisation.
  • Free post-sale service assistance.
  • 30% discount on your next purchase.
  • Permission to print the report.
  • Dedicated account manager.
  • Service guarantee available.
  • Report in your Language.
  • Excel Datasheet Format.
  • Customized access as per user request.
  • Upgradable to other licenses.
  • 15% discount on your next purchase.
  • Free 20% or 10 hours of customisation.
  • In-Depth Company Profiles.
  • SWOT Analysis.
  • Identify your Competitors.
  • Recent Development Analysis.
  • Competitor Pricing Strategies.
  • Competitor Marketing Strategies.
  • Competitor Positioning and Messaging.
  • Competitor Product’s Strengths.
  • Free 20% or 10 Hours of Customisation.
  • 15% Discount on your Next Purchase.
  • Upgradable to other licenses.
  • PDF Format.
  • Permission to Print the Report.

Want to customize this report?
100% FREE CUSTOMIZATION!