AI in Sports Market Size, Trends and Insights By Technology (Computer Vision, Natural Language Processing, Machine Learning), By Application (Player Performance Analysis, Injury Prevention, Fan Engagement, Sports Analytics), By End-User (Professional Sports Teams, Sports Federations, Sports Broadcasting), and By Region - Global Industry Overview, Statistical Data, Competitive Analysis, Share, Outlook, and Forecast 2024–2033
Report Snapshot
Study Period: | 2024-2033 |
Fastest Growing Market: | Asia-Pacific |
Largest Market: | Europe |
Major Players
- IBM Corporation
- Intel Corporation
- Catapult Sports Pty Ltd.
- Hawk-Eye Innovations Ltd.
- Stats Perform
- Others
Reports Description
Global AI in Sports Market is poised for significant growth from 2023 to 2032, driven by the increasing integration of artificial intelligence technologies in various aspects of sports.
The market is projected to achieve a Compound Annual Growth Rate (CAGR) of approximately 30.5% during this period. In 2023, the market is estimated to be valued at USD 2.2 Billion, and it is expected to reach USD 16.6 Billion by 2032.
AI applications in sports play a pivotal role in enhancing player performance, ensuring injury prevention, engaging fans, and providing advanced sports analytics.
Factors Influencing the AI in Sports Market Growth:
Player Performance Analysis:
- Biomechanical Assessments: AI enables in-depth biomechanical analysis of athletes, providing insights into movement patterns, strengths, and weaknesses.
- Tactical Insights: Advanced analytics and machine learning help coaches and teams analyze game strategies, optimize tactics, and make data-driven decisions for better performance.
Injury Prevention:
- Risk Assessment: AI applications assess injury risks by analyzing player data, monitoring fatigue levels, and identifying patterns that may indicate potential injuries.
- Preventive Measures: AI provides recommendations for preventive measures, personalized training programs, and real-time monitoring to reduce the risk of injuries.
Fan Engagement:
- Personalized Content: AI-driven algorithms analyze fan preferences and behavior to deliver personalized content, enhancing the overall fan experience.
- Interactive Experiences: AI-powered technologies contribute to interactive experiences, such as augmented reality (AR) graphics, virtual replays, and gamified content during live events.
Sports Analytics:
- Game Strategy Optimization: AI analytics assist teams in optimizing game strategies by analyzing vast amounts of data, including player performance, opponent behavior, and historical match data.
- Recruitment and Scouting: AI tools help sports organizations in talent scouting, player recruitment, and team composition by evaluating player statistics, potential, and suitability.
Professional Sports Adoption:
- Strategic Decision-Making: Professional sports teams and federations use AI for strategic decision-making, including drafting players, making lineup decisions, and formulating game plans.
- Training Optimization: AI applications optimize training regimens by providing tailored workouts, monitoring player progress, and identifying areas for improvement.
Sports Broadcasting Innovation:
- Augmented Reality (AR) Graphics: AI enhances sports broadcasting with AR graphics, virtual overlays, and real-time visualizations, offering a more engaging and immersive viewing experience.
- Personalized Content Delivery: AI algorithms analyze viewer preferences to deliver personalized content, ensuring that fans receive relevant and interesting information.
Data-Driven Decision-Making:
- Strategic Planning: AI supports sports organizations in strategic planning by providing actionable insights derived from data analytics, helping teams make informed decisions.
- Recruitment and Training: Data-driven decision-making extends to player recruitment, training programs, and overall team management, maximizing performance and efficiency.
Training and Simulation:
- Virtual Reality (VR) and Augmented Reality (AR): VR and AR technologies provide immersive training experiences, allowing athletes to simulate game scenarios, enhance skills, and improve decision-making under various conditions.
Health and Wellness Integration:
- Athlete Well-Being: AI, particularly in collaboration with health technologies, contributes to monitoring athlete well-being, managing injuries, and promoting overall health and fitness.
Collaborations and Partnerships:
- Technology-Sports Collaborations: Partnerships between technology companies and sports organizations drive innovation, allowing the integration of AI solutions into sports operations and services.
- Wearable Technology Integration: Collaborations with companies specializing in wearable technology enhance athlete tracking, performance monitoring, and data collection for AI analysis.
Global AI in Sports Market – Mergers and Acquisitions:
IBM’s Acquisition of Second Spectrum:
- Details: IBM acquired Second Spectrum, a leader in AI-powered sports analytics and content delivery, to strengthen its position in the AI in sports market.
- Impact: The acquisition enhances IBM’s capabilities in providing comprehensive AI solutions for sports analytics, fan engagement, and broadcasting.
Intel’s Partnership with Catapult Sports:
- Details: Intel Corporation entered into a strategic partnership with Catapult Sports, a provider of wearable technology for athlete tracking, to integrate AI-driven insights into performance monitoring.
- Impact: The collaboration combines Intel’s AI expertise with Catapult’s wearable technology, offering advanced athlete performance analytics to sports teams and organizations.
Zebra Technologies’ Collaboration with Stats Perform:
- Details: Zebra Technologies Corporation collaborated with Stats Perform, a leader in sports data and analytics, to integrate Zebra’s player-tracking technology with AI-powered analytics solutions.
- Impact: The collaboration enhances the accuracy and depth of sports performance data, providing teams and analysts with valuable insights for strategic decision-making.
COMPARATIVE ANALYSIS OF THE RELATED MARKET
AI in Sports Market | TaaS Market | Asset Tracking Market |
CAGR 30.5% (Approx) | CAGR 14.6% (Approx) | CAGR 12.8% (Approx) |
USD 16.6 Billion by 2032 | USD 12.5 Billion by 2032 | USD 34.5 Billion by 2032 |
Challenges Impacting the AI in Sports Market:
Integration Complexity:
- Challenge: Integrating AI applications with existing sports infrastructure and technologies can be complex, requiring careful coordination and customization.
- Impact: Integration challenges may hinder the seamless implementation of AI in sports, affecting the effectiveness of player performance analysis and other applications.
Data Privacy and Ethics:
- Challenge: Addressing concerns related to data privacy and ethical considerations in collecting and using personal and performance data of athletes.
- Impact: Failure to address data privacy and ethical issues may lead to public backlash, legal challenges, and reputational damage for sports organizations.
Algorithm Bias and Fairness:
- Challenge: Ensuring fairness and mitigating bias in AI algorithms used for player evaluation, recruitment, and other decision-making processes in sports.
- Impact: Algorithmic bias may result in unfair treatment of athletes, affecting career opportunities and creating controversies in the sports industry.
High Initial Implementation Costs:
- Challenge: The high initial costs associated with implementing AI solutions in sports, including the procurement of advanced technologies and infrastructure.
- Impact: High upfront costs may pose a barrier to entry for smaller sports organizations and limit the widespread adoption of AI applications.
Changing Athlete Dynamics:
- Challenge: Adapting AI applications to evolving athlete dynamics, including changes in playing styles, physical attributes, and training preferences.
- Impact: Failure to adapt to changing athlete dynamics may lead to less accurate performance analysis and diminished effectiveness of AI-driven applications.
Limited End-User Awareness:
- Challenge: Limited awareness and understanding of AI applications among end-users, including athletes, coaches, and sports organizations.
- Impact: Lack of awareness may result in the underutilization of AI tools and hinder the realization of their full potential in enhancing sports performance.
Report Scope
Feature of the Report | Details |
Market Size in 2023 | USD 2.2 Billion |
Projected Market Size in 2032 | USD 16.6 Billion |
Market Size in 2022 | USD 1.6 Billion |
CAGR Growth Rate | 30.5% CAGR |
Base Year | 2023 |
Forecast Period | 2024-2033 |
Key Segment | By Technology, Application, End-User and Region |
Report Coverage | Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends |
Regional Scope | North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America |
Buying Options | Request tailored purchasing options to fulfil your requirements for research. |
Segmentation Analysis of the AI in Sports Market:
By Technology:
- Computer Vision: Computer vision applications in sports include player tracking, gesture recognition, and video analysis for performance evaluation.
- Natural Language Processing (NLP): NLP is used in sports analytics for sentiment analysis, social media monitoring, and generating textual insights.
- Machine Learning: Machine learning algorithms power predictive analytics, injury risk assessment, and personalized training programs for athletes.
By Application:
- Player Performance Analysis: AI-driven performance analysis includes biomechanical assessments, tactical insights, and personalized training recommendations.
- Injury Prevention: AI applications contribute to injury risk assessment, monitoring player fatigue, and providing recommendations for preventive measures.
- Fan Engagement: AI enhances fan engagement through personalized content, interactive experiences, and real-time insights during sports events.
- Sports Analytics: AI-powered sports analytics cover a wide range of areas, including game strategy optimization, player recruitment, and talent scouting.
By End-User:
- Professional Sports Teams: Professional sports teams utilize AI for strategic decision-making, training optimization, and performance analysis.
- Sports Federations: Sports federations leverage AI applications for organizing competitions, implementing regulations, and enhancing overall sports governance.
- Sports Broadcasting: AI in sports broadcasting includes augmented reality graphics, virtual replays, and personalized content delivery for viewers.
Regional Analysis of the AI in Sports Market:
North America:
- Market Overview: North America is a key market for AI in sports, driven by the strong presence of professional sports leagues, technological innovation, and a high demand for sports analytics.
- Factors Driving Growth: Strategic partnerships between technology companies and sports organizations, increasing investments in sports technology, and a tech-savvy sports culture.
Europe:
- Market Overview: Europe focuses on AI applications in sports for player development, injury prevention, and enhancing the fan experience, with a growing emphasis on data-driven decision-making.
- Factors Driving Growth: Collaborations between sports teams and technology providers, regulatory support for innovation in sports, and the integration of AI in sports academies.
Asia-Pacific:
- Market Overview: The Asia-Pacific region experiences significant growth in AI adoption in sports, driven by the expansion of sports leagues, increasing sports investments, and a rising interest in emerging sports technologies.
- Factors Driving Growth: Government initiatives to promote sports technology, the emergence of regional sports leagues, and a growing fan base for various sports.
Latin America:
- Market Overview: Latin America shows increasing interest in AI applications in sports, particularly in football (soccer), with a focus on talent development, performance analysis, and fan engagement.
- Factors Driving Growth: Partnerships between sports organizations and technology providers, the popularity of sports leagues, and efforts to enhance the competitiveness of regional teams.
Middle East and Africa:
- Market Overview: The Middle East and Africa witness steady growth in AI adoption in sports, driven by investments in sports infrastructure, international sports events, and the desire to enhance sports competitiveness.
- Factors Driving Growth: Hosting major sports events, government support for sports technology initiatives, and collaborations between sports organizations and technology companies.
Key Observations:
- Global Integration Trends: The global integration of AI in sports is driven by the pursuit of performance excellence, fan engagement, and data-driven decision-making across various sports disciplines.
- Application Diversity: AI applications in sports span a diverse range of areas, including player performance analysis, injury prevention, fan engagement, and sports analytics, catering to the multifaceted needs of the sports industry.
- Collaborations and Partnerships: Collaborations between technology companies, sports teams, and federations play a crucial role in advancing the adoption of AI in sports and expanding its impact.
- Technology Convergence: The convergence of technologies such as computer vision, NLP, and machine learning contributes to the development of comprehensive AI solutions that address various challenges in the sports ecosystem.
- Regional Growth Dynamics: Each region contributes uniquely to the growth of the AI in sports market, influenced by factors such as sports culture, technological infrastructure, and government support for sports technology initiatives.
- Emerging Market Opportunities: Regions with a growing interest in emerging sports technologies, increasing sports investments, and a proactive approach to sports innovation present significant opportunities for AI in sports solution providers.
- Market Challenges: Challenges such as integration complexity, data privacy concerns, and algorithmic bias may impact the widespread adoption of AI in sports, requiring careful consideration and strategic approaches to address them effectively.
List of the prominent players in the AI in Sports Market:
- IBM Corporation
- Intel Corporation
- Catapult Sports Pty Ltd.
- Hawk-Eye Innovations Ltd.
- Stats Perform
- Zebra Technologies Corporation
- Sportradar AG
- IBM Watson Health
- TrackMan A/S
- Second Spectrum Inc.
- ChyronHego Corporation
- Opta Sports
- Kinexon GmbH
- ShotTracker
- IBM Sports and Entertainment
- Others
The AI in Sports Market is segmented as follows:
By Technology
- Computer Vision
- Natural Language Processing
- Machine Learning
By Application
- Player Performance Analysis
- Injury Prevention
- Fan Engagement
- Sports Analytics
By End-User
- Professional Sports Teams
- Sports Federations
- Sports Broadcasting
Regional Coverage:
North America
- U.S.
- Canada
- Mexico
- Rest of North America
Europe
- Germany
- France
- U.K.
- Russia
- Italy
- Spain
- Netherlands
- Rest of Europe
Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Taiwan
- Rest of Asia Pacific
The Middle East & Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of the Middle East & Africa
Latin America
- Brazil
- Argentina
- Rest of Latin America
Table of Contents
- Chapter 1. Preface
- 1.1 Report Description and Scope
- 1.2 Research scope
- 1.3 Research methodology
- 1.3.1 Market Research Type
- 1.3.2 Market Research Methodology
- Chapter 2. Executive Summary
- 2.1 Global AI in Sports Market, (2024 – 2033) (USD Billion)
- 2.2 Global AI in Sports Market: snapshot
- Chapter 3. Global AI in Sports Market – Industry Analysis
- 3.1 AI in Sports Market: Market Dynamics
- 3.2 Market Drivers
- 3.2.1 Performance Enhancement
- 3.2.2 Data-Driven Insights
- 3.2.3 Player Monitoring
- 3.2.4 Enhanced Fan Engagement
- 3.2.5 Smart Equipment and Wearables
- 3.2.6 Injury Prediction and Prevention
- 3.2.7 Precision Coaching
- 3.2.8 Game Strategy Optimization
- 3.2.9 Talent Identification and Recruitment
- 3.2.10 eSports Integration
- 3.2.11 Sponsorship and Revenue Generation
- 3.2.12 Ethical Considerations and Fair Play
- 3.2.13 Adaptive Training Programs
- 3.2.14 Global Sports Analytics.
- 3.3 Market Restraints
- 3.4 Market Opportunities
- 3.5 Market Challenges
- 3.6 Porter’s Five Forces Analysis
- 3.7 Market Attractiveness Analysis
- 3.7.1 Market Attractiveness Analysis By Technology
- 3.7.2 Market Attractiveness Analysis By Application
- 3.7.3 Market Attractiveness Analysis By End-User
- Chapter 4. Global AI in Sports Market- Competitive Landscape
- 4.1 Company market share analysis
- 4.1.1 Global AI in Sports Market: Company Market Share, 2022
- 4.2 Strategic development
- 4.2.1 Acquisitions & mergers
- 4.2.2 New Product launches
- 4.2.3 Agreements, partnerships, collaboration, and joint ventures
- 4.2.4 Research and development and Regional expansion
- 4.3 Price trend analysis
- 4.1 Company market share analysis
- Chapter 5. Global AI in Sports Market – Technology Analysis
- 5.1 Global AI in Sports Market Overview: By Technology
- 5.1.1 Global AI in Sports Market Share, By Technology, 2022 and – 2033
- 5.2 Computer Vision
- 5.2.1 Global AI in Sports Market by Computer Vision, 2024 – 2033 (USD Billion)
- 5.3 Natural Language Processing
- 5.3.1 Global AI in Sports Market by Natural Language Processing, 2024 – 2033 (USD Billion)
- 5.4 Machine Learning
- 5.4.1 Global AI in Sports Market by Machine Learning, 2024 – 2033 (USD Billion)
- 5.1 Global AI in Sports Market Overview: By Technology
- Chapter 6. Global AI in Sports Market – Application Analysis
- 6.1 Global AI in Sports Market Overview: By Application
- 6.1.1 Global AI in Sports Market Share, By Application, 2022 and – 2033
- 6.2 Player Performance Analysis
- 6.2.1 Global AI in Sports Market by Player Performance Analysis, 2024 – 2033 (USD Billion)
- 6.3 Injury Prevention
- 6.3.1 Global AI in Sports Market by Injury Prevention, 2024 – 2033 (USD Billion)
- 6.4 Fan Engagement
- 6.4.1 Global AI in Sports Market by Fan Engagement, 2024 – 2033 (USD Billion)
- 6.5 Sports Analytics
- 6.5.1 Global AI in Sports Market by Sports Analytics, 2024 – 2033 (USD Billion)
- 6.1 Global AI in Sports Market Overview: By Application
- Chapter 7. Global AI in Sports Market – End-User Analysis
- 7.1 Global AI in Sports Market Overview: By End-User
- 7.1.1 Global AI in Sports Market Share, By End-User, 2022 and – 2033
- 7.2 Professional Sports Teams
- 7.2.1 Global AI in Sports Market by Professional Sports Teams, 2024 – 2033 (USD Billion)
- 7.3 Sports Federations
- 7.3.1 Global AI in Sports Market by Sports Federations, 2024 – 2033 (USD Billion)
- 7.4 Sports Broadcasting
- 7.4.1 Global AI in Sports Market by Sports Broadcasting, 2024 – 2033 (USD Billion)
- 7.1 Global AI in Sports Market Overview: By End-User
- Chapter 8. AI in Sports Market – Regional Analysis
- 8.1 Global AI in Sports Market Regional Overview
- 8.2 Global AI in Sports Market Share, by Region, 2022 & – 2033 (USD Billion)
- 8.3. North America
- 8.3.1 North America AI in Sports Market, 2024 – 2033 (USD Billion)
- 8.3.1.1 North America AI in Sports Market, by Country, 2024 – 2033 (USD Billion)
- 8.3.1 North America AI in Sports Market, 2024 – 2033 (USD Billion)
- 8.4 North America AI in Sports Market, by Technology, 2024 – 2033
- 8.4.1 North America AI in Sports Market, by Technology, 2024 – 2033 (USD Billion)
- 8.5 North America AI in Sports Market, by Application, 2024 – 2033
- 8.5.1 North America AI in Sports Market, by Application, 2024 – 2033 (USD Billion)
- 8.6 North America AI in Sports Market, by End-User, 2024 – 2033
- 8.6.1 North America AI in Sports Market, by End-User, 2024 – 2033 (USD Billion)
- 8.7. Europe
- 8.7.1 Europe AI in Sports Market, 2024 – 2033 (USD Billion)
- 8.7.1.1 Europe AI in Sports Market, by Country, 2024 – 2033 (USD Billion)
- 8.7.1 Europe AI in Sports Market, 2024 – 2033 (USD Billion)
- 8.8 Europe AI in Sports Market, by Technology, 2024 – 2033
- 8.8.1 Europe AI in Sports Market, by Technology, 2024 – 2033 (USD Billion)
- 8.9 Europe AI in Sports Market, by Application, 2024 – 2033
- 8.9.1 Europe AI in Sports Market, by Application, 2024 – 2033 (USD Billion)
- 8.10 Europe AI in Sports Market, by End-User, 2024 – 2033
- 8.10.1 Europe AI in Sports Market, by End-User, 2024 – 2033 (USD Billion)
- 8.11. Asia Pacific
- 8.11.1 Asia Pacific AI in Sports Market, 2024 – 2033 (USD Billion)
- 8.11.1.1 Asia Pacific AI in Sports Market, by Country, 2024 – 2033 (USD Billion)
- 8.11.1 Asia Pacific AI in Sports Market, 2024 – 2033 (USD Billion)
- 8.12 Asia Pacific AI in Sports Market, by Technology, 2024 – 2033
- 8.12.1 Asia Pacific AI in Sports Market, by Technology, 2024 – 2033 (USD Billion)
- 8.13 Asia Pacific AI in Sports Market, by Application, 2024 – 2033
- 8.13.1 Asia Pacific AI in Sports Market, by Application, 2024 – 2033 (USD Billion)
- 8.14 Asia Pacific AI in Sports Market, by End-User, 2024 – 2033
- 8.14.1 Asia Pacific AI in Sports Market, by End-User, 2024 – 2033 (USD Billion)
- 8.15. Latin America
- 8.15.1 Latin America AI in Sports Market, 2024 – 2033 (USD Billion)
- 8.15.1.1 Latin America AI in Sports Market, by Country, 2024 – 2033 (USD Billion)
- 8.15.1 Latin America AI in Sports Market, 2024 – 2033 (USD Billion)
- 8.16 Latin America AI in Sports Market, by Technology, 2024 – 2033
- 8.16.1 Latin America AI in Sports Market, by Technology, 2024 – 2033 (USD Billion)
- 8.17 Latin America AI in Sports Market, by Application, 2024 – 2033
- 8.17.1 Latin America AI in Sports Market, by Application, 2024 – 2033 (USD Billion)
- 8.18 Latin America AI in Sports Market, by End-User, 2024 – 2033
- 8.18.1 Latin America AI in Sports Market, by End-User, 2024 – 2033 (USD Billion)
- 8.19. The Middle East and Africa
- 8.19.1 The Middle-East and Africa AI in Sports Market, 2024 – 2033 (USD Billion)
- 8.19.1.1 The Middle-East and Africa AI in Sports Market, by Country, 2024 – 2033 (USD Billion)
- 8.19.1 The Middle-East and Africa AI in Sports Market, 2024 – 2033 (USD Billion)
- 8.20 The Middle-East and Africa AI in Sports Market, by Technology, 2024 – 2033
- 8.20.1 The Middle-East and Africa AI in Sports Market, by Technology, 2024 – 2033 (USD Billion)
- 8.21 The Middle-East and Africa AI in Sports Market, by Application, 2024 – 2033
- 8.21.1 The Middle-East and Africa AI in Sports Market, by Application, 2024 – 2033 (USD Billion)
- 8.22 The Middle-East and Africa AI in Sports Market, by End-User, 2024 – 2033
- 8.22.1 The Middle-East and Africa AI in Sports Market, by End-User, 2024 – 2033 (USD Billion)
- Chapter 9. Company Profiles
- 9.1 IBM Corporation
- 9.1.1 Overview
- 9.1.2 Financials
- 9.1.3 Product Portfolio
- 9.1.4 Business Strategy
- 9.1.5 Recent Developments
- 9.2 Intel Corporation
- 9.2.1 Overview
- 9.2.2 Financials
- 9.2.3 Product Portfolio
- 9.2.4 Business Strategy
- 9.2.5 Recent Developments
- 9.3 Catapult Sports Pty Ltd.
- 9.3.1 Overview
- 9.3.2 Financials
- 9.3.3 Product Portfolio
- 9.3.4 Business Strategy
- 9.3.5 Recent Developments
- 9.4 Hawk-Eye Innovations Ltd.
- 9.4.1 Overview
- 9.4.2 Financials
- 9.4.3 Product Portfolio
- 9.4.4 Business Strategy
- 9.4.5 Recent Developments
- 9.5 Stats Perform
- 9.5.1 Overview
- 9.5.2 Financials
- 9.5.3 Product Portfolio
- 9.5.4 Business Strategy
- 9.5.5 Recent Developments
- 9.6 Zebra Technologies Corporation
- 9.6.1 Overview
- 9.6.2 Financials
- 9.6.3 Product Portfolio
- 9.6.4 Business Strategy
- 9.6.5 Recent Developments
- 9.7 Sportradar AG
- 9.7.1 Overview
- 9.7.2 Financials
- 9.7.3 Product Portfolio
- 9.7.4 Business Strategy
- 9.7.5 Recent Developments
- 9.8 IBM Watson Health
- 9.8.1 Overview
- 9.8.2 Financials
- 9.8.3 Product Portfolio
- 9.8.4 Business Strategy
- 9.8.5 Recent Developments
- 9.9 TrackMan A/S
- 9.9.1 Overview
- 9.9.2 Financials
- 9.9.3 Product Portfolio
- 9.9.4 Business Strategy
- 9.9.5 Recent Developments
- 9.10 Second Spectrum Inc.
- 9.10.1 Overview
- 9.10.2 Financials
- 9.10.3 Product Portfolio
- 9.10.4 Business Strategy
- 9.10.5 Recent Developments
- 9.11 ChyronHego Corporation
- 9.11.1 Overview
- 9.11.2 Financials
- 9.11.3 Product Portfolio
- 9.11.4 Business Strategy
- 9.11.5 Recent Developments
- 9.12 Opta Sports
- 9.12.1 Overview
- 9.12.2 Financials
- 9.12.3 Product Portfolio
- 9.12.4 Business Strategy
- 9.12.5 Recent Developments
- 9.13 Kinexon GmbH
- 9.13.1 Overview
- 9.13.2 Financials
- 9.13.3 Product Portfolio
- 9.13.4 Business Strategy
- 9.13.5 Recent Developments
- 9.14 ShotTracker
- 9.14.1 Overview
- 9.14.2 Financials
- 9.14.3 Product Portfolio
- 9.14.4 Business Strategy
- 9.14.5 Recent Developments
- 9.15 IBM Sports and Entertainment
- 9.15.1 Overview
- 9.15.2 Financials
- 9.15.3 Product Portfolio
- 9.15.4 Business Strategy
- 9.15.5 Recent Developments
- 9.16 Others.
- 9.16.1 Overview
- 9.16.2 Financials
- 9.16.3 Product Portfolio
- 9.16.4 Business Strategy
- 9.16.5 Recent Developments
- 9.1 IBM Corporation
List Of Figures
Figures No 1 to 26
List Of Tables
Tables No 1 to 77
Report Methodology
In order to get the most precise estimates and forecasts possible, Custom Market Insights applies a detailed and adaptive research methodology centered on reducing deviations. For segregating and assessing quantitative aspects of the market, the company uses a combination of top-down and bottom-up approaches. Furthermore, data triangulation, which examines the market from three different aspects, is a recurring theme in all of our research reports. The following are critical components of the methodology used in all of our studies:
Preliminary Data Mining
On a broad scale, raw market information is retrieved and compiled. Data is constantly screened to make sure that only substantiated and verified sources are taken into account. Furthermore, data is mined from a plethora of reports in our archive and also a number of reputed & reliable paid databases. To gain a detailed understanding of the business, it is necessary to know the entire product life cycle and to facilitate this, we gather data from different suppliers, distributors, and buyers.
Surveys, technological conferences, and trade magazines are used to identify technical issues and trends. Technical data is also gathered from the standpoint of intellectual property, with a focus on freedom of movement and white space. The dynamics of the industry in terms of drivers, restraints, and valuation trends are also gathered. As a result, the content created contains a diverse range of original data, which is then cross-validated and verified with published sources.
Statistical Model
Simulation models are used to generate our business estimates and forecasts. For each study, a one-of-a-kind model is created. Data gathered for market dynamics, the digital landscape, development services, and valuation patterns are fed into the prototype and analyzed concurrently. These factors are compared, and their effect over the projected timeline is quantified using correlation, regression, and statistical modeling. Market forecasting is accomplished through the use of a combination of economic techniques, technical analysis, industry experience, and domain knowledge.
Short-term forecasting is typically done with econometric models, while long-term forecasting is done with technological market models. These are based on a synthesis of the technological environment, legal frameworks, economic outlook, and business regulations. Bottom-up market evaluation is favored, with crucial regional markets reviewed as distinct entities and data integration to acquire worldwide estimates. This is essential for gaining a thorough knowledge of the industry and ensuring that errors are kept to a minimum.
Some of the variables taken into account for forecasting are as follows:
• Industry drivers and constraints, as well as their current and projected impact
• The raw material case, as well as supply-versus-price trends
• Current volume and projected volume growth through 2030
We allocate weights to these variables and use weighted average analysis to determine the estimated market growth rate.
Primary Validation
This is the final step in our report’s estimating and forecasting process. Extensive primary interviews are carried out, both in-person and over the phone, to validate our findings and the assumptions that led to them.
Leading companies from across the supply chain, including suppliers, technology companies, subject matter experts, and buyers, use techniques like interviewing to ensure a comprehensive and non-biased overview of the business. These interviews are conducted all over the world, with the help of local staff and translators, to overcome language barriers.
Primary interviews not only aid with data validation, but also offer additional important insight into the industry, existing business scenario, and future projections, thereby improving the quality of our reports.
All of our estimates and forecasts are validated through extensive research work with key industry participants (KIPs), which typically include:
• Market leaders
• Suppliers of raw materials
• Suppliers of raw materials
• Buyers.
The following are the primary research objectives:
• To ensure the accuracy and acceptability of our data.
• Gaining an understanding of the current market and future projections.
Data Collection Matrix
Perspective | Primary research | Secondary research |
Supply-side |
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Demand-side |
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Market Analysis Matrix
Qualitative analysis | Quantitative analysis |
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Prominent Player
- IBM Corporation
- Intel Corporation
- Catapult Sports Pty Ltd.
- Hawk-Eye Innovations Ltd.
- Stats Perform
- Zebra Technologies Corporation
- Sportradar AG
- IBM Watson Health
- TrackMan A/S
- Second Spectrum Inc.
- ChyronHego Corporation
- Opta Sports
- Kinexon GmbH
- ShotTracker
- IBM Sports and Entertainment
- Others
FAQs
The key factors driving the Market are Performance Enhancement, Data-Driven Insights, Player Monitoring, Enhanced Fan Engagement, Smart Equipment and Wearables, Injury Prediction and Prevention, Precision Coaching, Game Strategy Optimization, Talent Identification and Recruitment, eSports Integration, Sponsorship and Revenue Generation, Ethical Considerations and Fair Play, Adaptive Training Programs And Global Sports Analytics.
The “Computer Vision” category dominated the market in 2022.
The key players in the market are IBM Corporation, Intel Corporation, Catapult Sports Pty Ltd., Hawk-Eye Innovations Ltd., Stats Perform, Zebra Technologies Corporation, Sportradar AG, IBM Watson Health, TrackMan A/S, Second Spectrum Inc., ChyronHego Corporation, Opta Sports, Kinexon GmbH, ShotTracker, IBM Sports and Entertainment, Others.
“North America” had the largest share in the AI in Sports Market.
The global market is projected to grow at a CAGR of 30.5% during the forecast period, 2023-2032.
The AI in Sports Market size was valued at USD 2.2 Billion in 2023.