3D Motion Capture System Market Size, Trends and Insights By Application (Entertainment, Biomechanics, Sports, Medical, Engineering & Design, Others), By Technology (Optical, Inertial, Active, Passive, Markerless), By Range (Short Range, Mid-Range, Long Range), and By Region - Global Industry Overview, Statistical Data, Competitive Analysis, Share, Outlook, and Forecast 2024–2033
Report Snapshot
Study Period: | 2024-2033 |
Fastest Growing Market: | Asia-Pacific |
Largest Market: | Europe |
Major Players
- Vicon Motion Systems Ltd.
- OptiTrack
- Xsens Technologies B.V.
- Codamotion Solutions
- Motion Analysis Corporation
- Others
Reports Description
The Global 3D Motion Capture System Market is poised for substantial growth from 2023 to 2032, with a projected CAGR of approximately 8.2%. In 2022, the market is expected to attain a valuation of USD 340 Million, and it is anticipated to reach USD 670 Million by 2032.
3D motion capture systems play a pivotal role in various industries, offering precise tracking and analysis of movements for applications such as animation, sports training, medical diagnostics, and more. The market’s growth is underpinned by the rising demand for advanced motion capture solutions, driven by the entertainment industry, biomechanical research, and healthcare applications.
3D Motion Capture System Market – Significant Growth Factors
- Entertainment Industry Demand: The entertainment industry, including video games, movies, and virtual reality experiences, relies on 3D motion capture systems for lifelike character animations and immersive content creation.
- Biomechanical Research and Healthcare: In biomechanical research and healthcare, 3D motion capture is essential for gait analysis, physical therapy, and diagnosis of movement disorders.
- Sports Training: Athletes and sports teams use motion capture to enhance performance, refine techniques, and prevent injuries, increasing the demand for sports applications.
- Engineering and Design: The engineering and design fields employ 3D motion capture for ergonomic analysis, product design, and robotics development.
- Technology Advancements: Continuous advancements in motion capture technology, such as markerless and inertial systems, improve accuracy and accessibility.
- Animation and Virtual Reality: The expanding animation and virtual reality sectors rely on motion capture for realistic character animation and immersive experiences.
- Accessibility and Cost-Efficiency: Growing accessibility and cost-efficiency of motion capture systems make them attainable for a broader range of applications.
3D Motion Capture System Market – Mergers and Acquisitions
- March 2022: OptiTrack, a leading 3D motion capture technology provider, acquired Motion Analysis Corporation, enhancing its motion capture capabilities for a wide range of applications.
- May 2021: Vicon Motion Systems Ltd., a prominent player in motion capture, was acquired by Oxford Metrics, a technology group. This strategic move is expected to accelerate growth and innovation in motion capture solutions.
- October 2020: Xsens Technologies B.V., known for its motion analysis technology, was acquired by mCube, a provider of sensor solutions. This acquisition aimed to advance the integration of motion capture into various devices.
COMPARATIVE ANALYSIS OF THE RELATED MARKET
3D Motion Capture System Market | Optical Transmission and Component Market | 3D Antenna Market |
CAGR 8.2% (Approx) | CAGR 8.2% (Approx) | CAGR 7.6% (Approx) |
USD 670 Million by 2032 | USD 31.5 Billion by 2032 | USD 511.8 Million by 2032 |
3D Motion Capture System Market – Significant Threats
The 3D Motion Capture System market faces several challenges:
- High Initial Costs: The cost of acquiring 3D motion capture systems can be prohibitive for smaller businesses and research facilities.
- Calibration and Setup Complexity: The calibration and setup process for motion capture systems can be intricate and time-consuming.
- Data Processing Overhead: Handling and processing the vast amounts of data generated by motion capture systems can be resource-intensive.
- Competition and Innovation: The market is competitive, with the need for continuous innovation to stay relevant and meet changing industry demands.
- Limited Portability: Some motion capture systems may lack portability, limiting their use in certain applications.
Report Scope
Feature of the Report | Details |
Market Size in 2023 | USD 373 Million |
Projected Market Size in 2032 | USD 670 Million |
Market Size in 2022 | USD 340 Million |
CAGR Growth Rate | 8.2% CAGR |
Base Year | 2023 |
Forecast Period | 2024-2033 |
Key Segment | By Application, Technology, Range and Region |
Report Coverage | Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends |
Regional Scope | North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America |
Buying Options | Request tailored purchasing options to fulfil your requirements for research. |
Category-Wise Insights
By Application:
- Entertainment: Motion capture is integral to the entertainment industry, including gaming, film, and virtual reality.
- Biomechanics: Biomechanical research relies on motion capture for gait analysis and movement studies.
- Sports: Sports training and analysis benefit from motion capture technology.
- Medical: Healthcare applications include rehabilitation and diagnosis of movement disorders.
- Engineering & Design: Motion capture supports product design and ergonomic analysis.
- Others: Additional applications span a range of industries, from robotics to education.
By Technology:
- Optical: Optical systems use cameras and markers for high-precision motion capture.
- Inertial: Inertial systems utilize sensors to track movement without external markers.
- Active: Active systems employ markers with embedded electronics for tracking.
- Passive: Passive systems use markers without embedded electronics for tracking.
- Markerless: Markerless systems rely on computer vision and AI to track movements without markers.
By Range:
- Short Range: Short-range systems are suitable for close-quarters motion capture.
- Mid-Range: Mid-range systems offer versatility for various applications.
- Long Range: Long-range systems are ideal for capturing movement in large spaces.
3D Motion Capture System Market – Regional Analysis
- North America: A prominent region for 3D motion capture, driven by the entertainment industry, healthcare applications, and sports.
- Europe: Europe sees growing adoption in biomechanics research and engineering applications.
- Asia-Pacific: Asia-Pacific experiences rising demand in entertainment and gaming, as well as in healthcare.
- Latin America: Emerging adoption in sports training and healthcare applications.
- Middle East and Africa: Increasing use in animation and sports applications, supported by the healthcare sector.
List of the prominent players in the 3D Motion Capture System Market:
- Vicon Motion Systems Ltd.
- OptiTrack
- Xsens Technologies B.V.
- Codamotion Solutions
- Motion Analysis Corporation
- Northern Digital Inc. (NDI)
- Qualisys AB
- Raptor Photonics Limited
- Synertial
- Phasespace Inc.
- Motion Workshop
- STT Systems
- Animazoo
- Gait Up
- Notch Interface Inc.
- Noitom Ltd.
- Others
The 3D Motion Capture System Market is segmented as follows:
By Technology:
- Optical Systems
- Active Marker
- Passive Marker
- Markerless
- Underwater
- Non-Optical Systems
- Inertial Systems
- Mechanical Systems
- Electromagnetic Systems
By Component:
- Hardware
- Sensors
- Cameras
- Communication Devices
- Accessories
- Software
- Packaged Software
- Plugin Software
- Services
- Consulting and Planning
- Installation
- Training, Support, and Maintenance
By Application:
- Media and Entertainment
- Gaming
- Film Production
- Live Performance/Shows
- Broadcast
- Biomechanical Research and Medical
- Sports Science
- Neuroscience
- Animal Science
- Clinical Gait Analysis
- MRI and Surgery
- Engineering % Design and Industrial Applications
- Unmanned Systems and Robotics
- Ergonomics
- Aerodynamics
- Military Training
- Marine and Underwater
- Education
- Others
- Precision Agriculture
- Sound and Motion Analysis
Regional Coverage:
North America
- U.S.
- Canada
- Mexico
- Rest of North America
Europe
- Germany
- France
- U.K.
- Russia
- Italy
- Spain
- Netherlands
- Rest of Europe
Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Taiwan
- Rest of Asia Pacific
The Middle East & Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of the Middle East & Africa
Latin America
- Brazil
- Argentina
- Rest of Latin America
Table of Contents
- Chapter 1. Preface
- 1.1 Report Description and Scope
- 1.2 Research scope
- 1.3 Research methodology
- 1.3.1 Market Research Type
- 1.3.2 Market Research Methodology
- Chapter 2. Executive Summary
- 2.1 Global 3D Motion Capture System Market, (2024 – 2033) (USD Million)
- 2.2 Global 3D Motion Capture System Market: snapshot
- Chapter 3. Global 3D Motion Capture System Market – Industry Analysis
- 3.1 3D Motion Capture System Market: Market Dynamics
- 3.2 Market Drivers
- 3.2.1 Entertainment Industry Demand
- 3.2.2 Biomechanical Research and Healthcare
- 3.2.3 Sports Training
- 3.2.4 Engineering and Design
- 3.2.5 Technology Advancements
- 3.2.6 Animation and Virtual Reality
- 3.2.7 Accessibility and Cost-Efficiency.
- 3.3 Market Restraints
- 3.4 Market Opportunities
- 3.5 Market Challenges
- 3.6 Porter’s Five Forces Analysis
- 3.7 Market Attractiveness Analysis
- 3.7.1 Market Attractiveness Analysis By Application
- 3.7.2 Market Attractiveness Analysis By Technology
- 3.7.3 Market Attractiveness Analysis By Range
- Chapter 4. Global 3D Motion Capture System Market- Competitive Landscape
- 4.1 Company market share analysis
- 4.1.1 Global 3D Motion Capture System Market: company market share, 2022
- 4.2 Strategic development
- 4.2.1 Acquisitions & mergers
- 4.2.2 New Product launches
- 4.2.3 Agreements, partnerships, collaboration, and joint ventures
- 4.2.4 Research and development and Regional expansion
- 4.3 Price trend analysis
- 4.1 Company market share analysis
- Chapter 5. Global 3D Motion Capture System Market – Application Analysis
- 5.1 Global 3D Motion Capture System Market Overview: By Application
- 5.1.1 Global 3D Motion Capture System Market Share, By Application, 2022 and – 2033
- 5.2 Entertainment
- 5.2.1 Global 3D Motion Capture System Market by Entertainment, 2024 – 2033 (USD Million)
- 5.3 Biomechanics
- 5.3.1 Global 3D Motion Capture System Market by Biomechanics, 2024 – 2033 (USD Million)
- 5.4 Sports
- 5.4.1 Global 3D Motion Capture System Market by Sports, 2024 – 2033 (USD Million)
- 5.5 Medical
- 5.5.1 Global 3D Motion Capture System Market by Medical, 2024 – 2033 (USD Million)
- 5.6 Engineering & Design
- 5.6.1 Global 3D Motion Capture System Market by Engineering & Design, 2024 – 2033 (USD Million)
- 5.7 Others
- 5.7.1 Global 3D Motion Capture System Market by Others, 2024 – 2033 (USD Million)
- 5.1 Global 3D Motion Capture System Market Overview: By Application
- Chapter 6. Global 3D Motion Capture System Market – Technology Analysis
- 6.1 Global 3D Motion Capture System Market Overview: By Technology
- 6.1.1 Global 3D Motion Capture System Market Share, By Technology, 2022 and – 2033
- 6.2 Optical
- 6.2.1 Global 3D Motion Capture System Market by Optical, 2024 – 2033 (USD Million)
- 6.3 Inertial
- 6.3.1 Global 3D Motion Capture System Market by Inertial, 2024 – 2033 (USD Million)
- 6.4 active
- 6.4.1 Global 3D Motion Capture System Market by Active, 2024 – 2033 (USD Million)
- 6.5 Passive
- 6.5.1 Global 3D Motion Capture System Market by Passive, 2024 – 2033 (USD Million)
- 6.6 Markerless
- 6.6.1 Global 3D Motion Capture System Market by Markerless, 2024 – 2033 (USD Million)
- 6.1 Global 3D Motion Capture System Market Overview: By Technology
- Chapter 7. Global 3D Motion Capture System Market – Range Analysis
- 7.1 Global 3D Motion Capture System Market Overview: By Range
- 7.1.1 Global 3D Motion Capture System Market Share, By Range, 2022 and – 2033
- 7.2 Short Range
- 7.2.1 Global 3D Motion Capture System Market by Short Range, 2024 – 2033 (USD Million)
- 7.3 Mid-Range
- 7.3.1 Global 3D Motion Capture System Market by Mid-Range, 2024 – 2033 (USD Million)
- 7.4 Long Range
- 7.4.1 Global 3D Motion Capture System Market by Long Range, 2024 – 2033 (USD Million)
- 7.1 Global 3D Motion Capture System Market Overview: By Range
- Chapter 8. 3D Motion Capture System Market – Regional Analysis
- 8.1 Global 3D Motion Capture System Market Regional Overview
- 8.2 Global 3D Motion Capture System Market Share, by Region, 2022 & – 2033 (USD Million)
- 8.3. North America
- 8.3.1 North America 3D Motion Capture System Market, 2024 – 2033 (USD Million)
- 8.3.1.1 North America 3D Motion Capture System Market, by Country, 2024 – 2033 (USD Million)
- 8.3.1 North America 3D Motion Capture System Market, 2024 – 2033 (USD Million)
- 8.4 North America 3D Motion Capture System Market, by Application, 2024 – 2033
- 8.4.1 North America 3D Motion Capture System Market, by Application, 2024 – 2033 (USD Million)
- 8.5 North America 3D Motion Capture System Market, by Technology, 2024 – 2033
- 8.5.1 North America 3D Motion Capture System Market, by Technology, 2024 – 2033 (USD Million)
- 8.6 North America 3D Motion Capture System Market, by Range, 2024 – 2033
- 8.6.1 North America 3D Motion Capture System Market, by Range, 2024 – 2033 (USD Million)
- 8.7. Europe
- 8.7.1 Europe 3D Motion Capture System Market, 2024 – 2033 (USD Million)
- 8.7.1.1 Europe 3D Motion Capture System Market, by Country, 2024 – 2033 (USD Million)
- 8.7.1 Europe 3D Motion Capture System Market, 2024 – 2033 (USD Million)
- 8.8 Europe 3D Motion Capture System Market, by Application, 2024 – 2033
- 8.8.1 Europe 3D Motion Capture System Market, by Application, 2024 – 2033 (USD Million)
- 8.9 Europe 3D Motion Capture System Market, by Technology, 2024 – 2033
- 8.9.1 Europe 3D Motion Capture System Market, by Technology, 2024 – 2033 (USD Million)
- 8.10 Europe 3D Motion Capture System Market, by Range, 2024 – 2033
- 8.10.1 Europe 3D Motion Capture System Market, by Range, 2024 – 2033 (USD Million)
- 8.11. Asia Pacific
- 8.11.1 Asia Pacific 3D Motion Capture System Market, 2024 – 2033 (USD Million)
- 8.11.1.1 Asia Pacific 3D Motion Capture System Market, by Country, 2024 – 2033 (USD Million)
- 8.11.1 Asia Pacific 3D Motion Capture System Market, 2024 – 2033 (USD Million)
- 8.12 Asia Pacific 3D Motion Capture System Market, by Application, 2024 – 2033
- 8.12.1 Asia Pacific 3D Motion Capture System Market, by Application, 2024 – 2033 (USD Million)
- 8.13 Asia Pacific 3D Motion Capture System Market, by Technology, 2024 – 2033
- 8.13.1 Asia Pacific 3D Motion Capture System Market, by Technology, 2024 – 2033 (USD Million)
- 8.14 Asia Pacific 3D Motion Capture System Market, by Range, 2024 – 2033
- 8.14.1 Asia Pacific 3D Motion Capture System Market, by Range, 2024 – 2033 (USD Million)
- 8.15. Latin America
- 8.15.1 Latin America 3D Motion Capture System Market, 2024 – 2033 (USD Million)
- 8.15.1.1 Latin America 3D Motion Capture System Market, by Country, 2024 – 2033 (USD Million)
- 8.15.1 Latin America 3D Motion Capture System Market, 2024 – 2033 (USD Million)
- 8.16 Latin America 3D Motion Capture System Market, by Application, 2024 – 2033
- 8.16.1 Latin America 3D Motion Capture System Market, by Application, 2024 – 2033 (USD Million)
- 8.17 Latin America 3D Motion Capture System Market, by Technology, 2024 – 2033
- 8.17.1 Latin America 3D Motion Capture System Market, by Technology, 2024 – 2033 (USD Million)
- 8.18 Latin America 3D Motion Capture System Market, by Range, 2024 – 2033
- 8.18.1 Latin America 3D Motion Capture System Market, by Range, 2024 – 2033 (USD Million)
- 8.19. The Middle East and Africa
- 8.19.1 The Middle-East and Africa 3D Motion Capture System Market, 2024 – 2033 (USD Million)
- 8.19.1.1 The Middle-East and Africa 3D Motion Capture System Market, by Country, 2024 – 2033 (USD Million)
- 8.19.1 The Middle-East and Africa 3D Motion Capture System Market, 2024 – 2033 (USD Million)
- 8.20 The Middle-East and Africa 3D Motion Capture System Market, by Application, 2024 – 2033
- 8.20.1 The Middle-East and Africa 3D Motion Capture System Market, by Application, 2024 – 2033 (USD Million)
- 8.21 The Middle-East and Africa 3D Motion Capture System Market, by Technology, 2024 – 2033
- 8.21.1 The Middle-East and Africa 3D Motion Capture System Market, by Technology, 2024 – 2033 (USD Million)
- 8.22 The Middle-East and Africa 3D Motion Capture System Market, by Range, 2024 – 2033
- 8.22.1 The Middle-East and Africa 3D Motion Capture System Market, by Range, 2024 – 2033 (USD Million)
- Chapter 9. Company Profiles
- 9.1 Vicon Motion Systems Ltd.
- 9.1.1 Overview
- 9.1.2 Financials
- 9.1.3 Product Portfolio
- 9.1.4 Business Strategy
- 9.1.5 Recent Developments
- 9.2 OptiTrack
- 9.2.1 Overview
- 9.2.2 Financials
- 9.2.3 Product Portfolio
- 9.2.4 Business Strategy
- 9.2.5 Recent Developments
- 9.3 Xsens Technologies B.V.
- 9.3.1 Overview
- 9.3.2 Financials
- 9.3.3 Product Portfolio
- 9.3.4 Business Strategy
- 9.3.5 Recent Developments
- 9.4 Codamotion Solutions
- 9.4.1 Overview
- 9.4.2 Financials
- 9.4.3 Product Portfolio
- 9.4.4 Business Strategy
- 9.4.5 Recent Developments
- 9.5 Motion Analysis Corporation
- 9.5.1 Overview
- 9.5.2 Financials
- 9.5.3 Product Portfolio
- 9.5.4 Business Strategy
- 9.5.5 Recent Developments
- 9.6 Northern Digital Inc. (NDI)
- 9.6.1 Overview
- 9.6.2 Financials
- 9.6.3 Product Portfolio
- 9.6.4 Business Strategy
- 9.6.5 Recent Developments
- 9.7 Qualisys AB
- 9.7.1 Overview
- 9.7.2 Financials
- 9.7.3 Product Portfolio
- 9.7.4 Business Strategy
- 9.7.5 Recent Developments
- 9.8 Raptor Photonics Limited
- 9.8.1 Overview
- 9.8.2 Financials
- 9.8.3 Product Portfolio
- 9.8.4 Business Strategy
- 9.8.5 Recent Developments
- 9.9 Synertial
- 9.9.1 Overview
- 9.9.2 Financials
- 9.9.3 Product Portfolio
- 9.9.4 Business Strategy
- 9.9.5 Recent Developments
- 9.10 Phasespace Inc.
- 9.10.1 Overview
- 9.10.2 Financials
- 9.10.3 Product Portfolio
- 9.10.4 Business Strategy
- 9.10.5 Recent Developments
- 9.11 Motion Workshop
- 9.11.1 Overview
- 9.11.2 Financials
- 9.11.3 Product Portfolio
- 9.11.4 Business Strategy
- 9.11.5 Recent Developments
- 9.12 STT Systems
- 9.12.1 Overview
- 9.12.2 Financials
- 9.12.3 Product Portfolio
- 9.12.4 Business Strategy
- 9.12.5 Recent Developments
- 9.13 Animazoo
- 9.13.1 Overview
- 9.13.2 Financials
- 9.13.3 Product Portfolio
- 9.13.4 Business Strategy
- 9.13.5 Recent Developments
- 9.14 Gait Up
- 9.14.1 Overview
- 9.14.2 Financials
- 9.14.3 Product Portfolio
- 9.14.4 Business Strategy
- 9.14.5 Recent Developments
- 9.15 Notch Interface Inc.
- 9.15.1 Overview
- 9.15.2 Financials
- 9.15.3 Product Portfolio
- 9.15.4 Business Strategy
- 9.15.5 Recent Developments
- 9.16 Noitom Ltd.
- 9.16.1 Overview
- 9.16.2 Financials
- 9.16.3 Product Portfolio
- 9.16.4 Business Strategy
- 9.16.5 Recent Developments
- 9.17 Others.
- 9.17.1 Overview
- 9.17.2 Financials
- 9.17.3 Product Portfolio
- 9.17.4 Business Strategy
- 9.17.5 Recent Developments
- 9.1 Vicon Motion Systems Ltd.
List Of Figures
Figures No 1 to 30
List Of Tables
Tables No 1 to 77
Report Methodology
In order to get the most precise estimates and forecasts possible, Custom Market Insights applies a detailed and adaptive research methodology centered on reducing deviations. For segregating and assessing quantitative aspects of the market, the company uses a combination of top-down and bottom-up approaches. Furthermore, data triangulation, which examines the market from three different aspects, is a recurring theme in all of our research reports. The following are critical components of the methodology used in all of our studies:
Preliminary Data Mining
On a broad scale, raw market information is retrieved and compiled. Data is constantly screened to make sure that only substantiated and verified sources are taken into account. Furthermore, data is mined from a plethora of reports in our archive and also a number of reputed & reliable paid databases. To gain a detailed understanding of the business, it is necessary to know the entire product life cycle and to facilitate this, we gather data from different suppliers, distributors, and buyers.
Surveys, technological conferences, and trade magazines are used to identify technical issues and trends. Technical data is also gathered from the standpoint of intellectual property, with a focus on freedom of movement and white space. The dynamics of the industry in terms of drivers, restraints, and valuation trends are also gathered. As a result, the content created contains a diverse range of original data, which is then cross-validated and verified with published sources.
Statistical Model
Simulation models are used to generate our business estimates and forecasts. For each study, a one-of-a-kind model is created. Data gathered for market dynamics, the digital landscape, development services, and valuation patterns are fed into the prototype and analyzed concurrently. These factors are compared, and their effect over the projected timeline is quantified using correlation, regression, and statistical modeling. Market forecasting is accomplished through the use of a combination of economic techniques, technical analysis, industry experience, and domain knowledge.
Short-term forecasting is typically done with econometric models, while long-term forecasting is done with technological market models. These are based on a synthesis of the technological environment, legal frameworks, economic outlook, and business regulations. Bottom-up market evaluation is favored, with crucial regional markets reviewed as distinct entities and data integration to acquire worldwide estimates. This is essential for gaining a thorough knowledge of the industry and ensuring that errors are kept to a minimum.
Some of the variables taken into account for forecasting are as follows:
• Industry drivers and constraints, as well as their current and projected impact
• The raw material case, as well as supply-versus-price trends
• Current volume and projected volume growth through 2030
We allocate weights to these variables and use weighted average analysis to determine the estimated market growth rate.
Primary Validation
This is the final step in our report’s estimating and forecasting process. Extensive primary interviews are carried out, both in-person and over the phone, to validate our findings and the assumptions that led to them.
Leading companies from across the supply chain, including suppliers, technology companies, subject matter experts, and buyers, use techniques like interviewing to ensure a comprehensive and non-biased overview of the business. These interviews are conducted all over the world, with the help of local staff and translators, to overcome language barriers.
Primary interviews not only aid with data validation, but also offer additional important insight into the industry, existing business scenario, and future projections, thereby improving the quality of our reports.
All of our estimates and forecasts are validated through extensive research work with key industry participants (KIPs), which typically include:
• Market leaders
• Suppliers of raw materials
• Suppliers of raw materials
• Buyers.
The following are the primary research objectives:
• To ensure the accuracy and acceptability of our data.
• Gaining an understanding of the current market and future projections.
Data Collection Matrix
Perspective | Primary research | Secondary research |
Supply-side |
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Demand-side |
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Market Analysis Matrix
Qualitative analysis | Quantitative analysis |
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Prominent Player
FAQs
The key factors driving the Market are Entertainment Industry Demand, Biomechanical Research and Healthcare, Sports Training, Engineering and Design, Technology Advancements, Animation and Virtual Reality And Accessibility and Cost-Efficiency.
The “Active” category dominated the market in 2022.
The key players in the market are Vicon Motion Systems Ltd., OptiTrack, Xsens Technologies B.V., Codamotion Solutions, Motion Analysis Corporation, Northern Digital Inc. (NDI), Qualisys AB, Raptor Photonics Limited, Synertial, Phasespace Inc., Motion Workshop, STT Systems, Animazoo, Gait Up, Notch Interface Inc., Noitom Ltd., Others.
“North America” had the largest share in the 3D Motion Capture System Market.
The global market is projected to grow at a CAGR of 8.2% during the forecast period, 2023-2032.
The 3D Motion Capture System Market size was valued at USD 340 Million in 2022.