According to current market research conducted by the CMI Team, the global Amusement Machine Market is expected to record a CAGR of 3.7% from 2024 to 2033. In 2024, the market size is projected to reach a valuation of USD 399 Billion. By 2033, the valuation is anticipated to reach USD 540 Billion.

Amusement Machine Market: Growth Factors and Dynamics

  • Increasing Consumer Demand for Entertainment: Consumer trend analysis revealed increasing demand for easy, aesthetic home and public space amusement and entertainment. Games using amusement machines are convenient in that they can be programmed, engaged interactively, and are of high and constant quality thus making them popular.
  • Rising Disposable Incomes Globally: Increasing disposable income worldwide due to improvements in economic conditions and increasing urbanization hastens the amusement machine market. These machines meet various arcade, pinball, and redemption game aspirations, improving the consumer’s fun experience.
  • Technological Advancements: Newer entertainment technologies, such as improvements in the corresponding displays, motion sensors, AI features, and other variations, are constantly available, providing superior performance and consumer satisfaction to newer amusement machines and appealing to technologically inclined consumers.
  • Expansion of Entertainment Venues: The growth of entertainment facilities, including amusement parks, game rooms, and family entertainment centers, globally fuels the need for commercial-use amusement machines. These machines need to provide quantity as well as quality because such venues must offer entertainment that is as consistent as it is fun, but they must do it on a large scale.
  • Growth in Home Entertainment Culture: The culture of home entertainment due to consumers’ preference for personal and enhanced game console environments in their homes fuels the style and small-sized amusement machines whose demand is increasing in the residential sector.
  • Health and Wellness Trends: Consumer knowledge of the rewards that extend from active amusement also propels the market for amusement machines that promote active engagement in gameplay.
  • Urbanization and Changing Lifestyles: Trends witnessed include rapid urbanization and increased work and family obligations, which see people prefer casual entertainment through amusement machines within urban areas. These machines serve consumers who cannot afford to indulge in watching movies for a long time and urbanites who need quick solutions to their entertainment needs.
  • Increasing Disposable Incomes: Discounted incomes globally, particularly in emergent regions and developing countries, create the individual’s potential to spend on superior entertainment facilities such as amusement machines. This economic factor expands the customer base beyond the regions where entertainment goods are usually consumed, thus stimulating market development.

Report Scope

Feature of the Report Details
Market Size in 2024 USD 399 Billion
Projected Market Size in 2033 USD 540 Billion
Market Size in 2023 USD 385 Billion
CAGR Growth Rate 3.7% CAGR
Base Year 2023
Forecast Period 2024-2033
Key Segment By Type, Component, Installation, End Use, Distribution Channel and Region
Report Coverage Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends
Regional Scope North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America
Buying Options Request tailored purchasing options to fulfil your research requirements.

Amusement Machine Market: New Product Launch

  • In March 2024, Family Fun and Games acquired CandyMachines.com, expanding its presence in the amusement and vending machine industry. This strategic move enhances Family Fun and Games’ product portfolio, offering a wider range of amusement and vending solutions to meet diverse customer needs. The acquisition also strengthens the company’s market position and drives growth through an expanded distribution network and increased operational efficiencies.
  • In March 2024, TouchTunes launched FunWallet, a first-of-its-kind cashless payment platform in the amusement industry. Designed to enhance user convenience and streamline transactions, FunWallet allows users to make quick and secure payments at amusement venues. This innovative platform supports various payment methods and aims to transform the customer experience by offering seamless and efficient cashless payment options.
  • In December 2023, Bravery Gaming LLC launched new COAM games in Georgia via an exclusive partnership with Gaming Arts LLC. This collaboration aims to bring innovative gaming experiences to players, leveraging Gaming Arts’ expertise and advanced technology. The new games are designed to enhance player engagement and offer various entertaining options, reflecting Bravery Gaming’s commitment to delivering high-quality amusement experiences.

List of the prominent players in the Amusement Machine Market:

  • Bandai Namco Holdings Inc.
  • Sega Sammy Holdings Inc.
  • Konami Holdings Corporation
  • Nintendo Co. Ltd.
  • Sony Interactive Entertainment LLC
  • Microsoft Corporation
  • Universal Space Amusement
  • Adrenaline Amusements
  • LAI Games
  • ICE (Innovative Concepts in Entertainment)
  • Raw Thrills Inc.
  • Andamiro USA Corp.
  • Elaut Group
  • Triotech Amusement
  • Cogan Leisure
  • Others

The Amusement Machine Market is segmented as follows:

By Type

  • Arcade
  • Pinball
  • Redemption
  • Others

By Component

  • Hardware
  • Software
  • Services

By Installation

  • Indoor
  • Outdoor

By End Use

  • Residential
  • Commercial

By Distribution Channel

  • Online
  • Offline

Regional Coverage:

North America

  • U.S.
  • Canada
  • Mexico
  • Rest of North America

Europe

  • Germany
  • France
  • U.K.
  • Russia
  • Italy
  • Spain
  • Netherlands
  • Rest of Europe

Asia Pacific

  • China
  • Japan
  • India
  • New Zealand
  • Australia
  • South Korea
  • Taiwan
  • Rest of Asia Pacific

The Middle East & Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • Kuwait
  • South Africa
  • Rest of the Middle East & Africa

Latin America

  • Brazil
  • Argentina
  • Rest of Latin America